Centuari Balvarix Carrier in 2ed?

Greg Smith said:
Morgoth said:
Also what exactly is going to be happening with carriers?

There is no hard and fast rule. Some get more fighters. Some get more guns to make them worthwhile taking. Some drop a PL. And so on.

There is no gigantic change in the carrier rules, they are just better than they were. So for example, it should be now worth spending a war-point to get a Poseidon.

So when can we expect to see the 2nd ed?

Well the official release date is 27th August. Matt has said there will be copies at the open day on the 4th, and folks who preordered will get them early.

Does that mean that the Poseidon was given missiles?
 
Nightmares about Minbari said:
From what I've herd, beams are now pretty scary. Have the Centauri lost all their beams or just some of them?

This might go beyond what you can reveal of course.

Some Centauri ships have lost their beams.
Most have just got reduced power beams.

One ship now has a more powerful beam :wink:
 
what apart from ion cannons and differant beams? well some ships have changed PL, some ships are agile, some are lumbering and some variants have gone :D
 
Banichi said:
Are the changes to the centauri going to change the way that the fleet should be played?

yes.

you can no longer hang back and just use beams to win with Centauri. They now favour aggressive, close/medium range fighting with much more emphasis on speed, flanking and specialised ships.
 
But anyone knows what will happend with the Armagedon's ships than the miniature never were relesse? Like the Ka bin Tak and the other sip? They will be at the fleets list?
 
emperorpenguin said:
Banichi said:
Are the changes to the centauri going to change the way that the fleet should be played?

yes.

you can no longer hang back and just use beams to win with Centauri. They now favour aggressive, close/medium range fighting with much more emphasis on speed, flanking and specialised ships.

Cool...as I just got my Centauri, I wont have to "re-learn" much when the new fleet lists comes out.
 
Cheers for the info on the Centauri

OK, couple of Drahk questions:

1) is the mothership now armageddon level?

2) are they getting any more ships, like a war level direct combat ship?
 
There is no gigantic change in the carrier rules, they are just better than they were. So for example, it should be now worth spending a war-point to get a Poseidon.

Good. I'ts one of the most stunning ships never to feature in the show, if that makes sense, perfectly fitting the fighter-centric EA style of combat you see on screen.

Its such a shame that it was a massive clay pigeon in the game, never managing to pump its launch bays dry before exploding in a hail of bits of metal....

From what I've herd, beams are now pretty scary.
Beams were always pretty scary. What's new is that beams are equally scary regardless of who you are. With something like a plasma accelerator, the difference between hull 6 and hull 4 resulted in you taking about double damage...fair enough, as hull 4 ships usually have enough hit points to tank damage like nobody's business.

But to a heavy laser, the way that extra hits worked meant you took something like 5 times the amount of damage. No amount of padding the damage score can realistically make such a ship survivable. Even if you had sufficient hit points to survive, taking five times the damage means five times the critical hits - so even if you haven't exploded you can't bloody well fight back.

Result: Hull 5-6 ships, and beam weapons, were pretty much dominant.

As the premier beam fleets, well-handled centauri and minbari generally delivered extreme killage at most tournaments.

In the new edition, a beam ignores your default armour value. This completely upends the previous logic - whilst you can scalpel through the heavy armour of a maximus without trouble, the sheer unarmoured bulk of a strike carrier, or EA explorer actually makes them the perfect vessel to take such localised fire and keep coming - especially with the new, more benign critical tables....

These changes to start with go a long way towards making the strike carrier competetive, even without changing its statline.
 
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