A
Archer
Guest
Vadrus said:Funny how we all speak about our players as if they were pets or moderately trained monkeys![]()
So very true. Still, mine are not really housebroken yet, and have trouble following simple commands. So I am considering getting a cattle prod, perhaps some electric shock therapy will take care of the problems I have with training them.

Vadrus said:However, the point never was that players shouldn't react to a situation, it's that in an even encounter the players actions should buy them an advantage, not just equalise an imbalance in the basic combat rules.
I completly agree. Two characters with same stats should be equal. And the advantage should be gained through actions, not because you happen to have additional appendages.
Vadrus said:BTW my players don't always blindly rush into combat... not always... I remember them having a plan... once
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Hmm, mine does, usually. On the occassion when the "old timers" among my players got around to use their heads and came up with an amazing plan that would have avoided bloodspill altogether, they heard from behind "Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrgggggggghhhh!", as one of the newcomers to the group scream his lungs of and charged a fortified regiment of troops.