I was doing a little hacking around with the fleet list lately, and I extracted this list out of it.
Looking at the Centauri fleet purely from the point of view of weaponry, we have;
Common weapons;
Twin Particle Array- always Twin Linked, occasionally weak, range 4 on Haven, Vorchat and Kutai, 8 normally, 10 on the Octurion, 15 on Colony Station
Matter Cannon- AP Double Damage, range 8 on smaller craft, 12 usually, 15 if mounted as main weapon, 18 on Colony station
Battle Laser- Beam Double damage Super AP, range 20 on smaller craft, 25 normally, 30 on Station, 35 on Octurion
So far, so normal. This is the interesting bit;
Uncommon weapons;
Mass Driver- AP Triple Damage Slow Loading Mass Driver, range 10
Ballistic Torpedo-D (Demos mount); Super AP Triple damage, range 15
Ballistic Torpedo-E (Elutarian); Double damage, Precise, Slow Load, Super AP, range 30
Heavy Array; on Demos, Double Damage range 8, on Secundus Double Damage Twin Link range 15
Plasma Accelerator; on Vorchan, AP Double damage range 10, on Tertius Super AP Double damage range 10
Plasma Stream- AP Beam, range 10
Particle Gun- Anti-fighter Weak, range 10
Weapons known (by fluff) to be derived from Centauri technology;
Abbai Combat Laser; AP Beam Precise, range 12 or 15
Brakiri Graviton Pulsars; AP, range 12
Brakiri Graviton Beam; Beam Double Damage Slow load, sometimes AP
Narn Mag Gun- Super AP Triple damage Beam, range 12 or 20
Narn Energy Mine- Slow Load, Energy Mine, range 30
influences on the Centauri
Shadow Self- repair, Pods, Molecular Slicer Beams
Drakh GEG, Neutron Cannon
The point?
The Centauri fleet comes in for a lot of criticism, arguably justified, because the line-abreast-and-trundle-forward, Beam Team attack method, works so well, arguably far too well. It is, arguably, a no- brainer. When you start adding in the tricks and wrinkles that you learn playing other fleets that make you work harder, when you add tactics as well to it, it gets very hard to stop.
The problem is, not much else does. I can't put together a fast attack force from the current Centauri fleet list, not one that I can believe in; the same for carrier force, missile, furball- they fall very easily into the mould of line up and shoot.
Granted, it's a successful mould. It still gets samey after a while. There is enough potential variety in the Centauri armoury, especially if you steal back some of the things that were nicked from them in the first place, to put together a much more interesting take on the Lion of the Galaxy, with more diverse hulls and tactics.