Chandler said:Death to the Centauri dogs the Warrior Caste will prevail!
That, at least, is something we can both agree to

Chandler said:Death to the Centauri dogs the Warrior Caste will prevail!
Chandler said:Shooosh! That wasn't me!
If Digger is playing as a Narn then he could be on either side??
And in which case he better hope he's on my side or my Tinashi's will do to his fleet what they did to your Shadows on Sunday Charles! 8)
Chandler said:Hah!
'My good dear friend!' the Centauri dogs obviously tipped off the shadows that they would be attacked!
If it was not for that betrayal the Mibari Federation would have annihilated your pitiful convoy! 8)
Burger said:I think the hunting pack won't appear very often due to the 8 ship limit. If it does appear, the ship limit will severely limit the amount of brokenness it brings to the games. So this event will not be a good testing ground for the hunting pack rule.
Alexb83 said:Burger said:I think the hunting pack won't appear very often due to the 8 ship limit. If it does appear, the ship limit will severely limit the amount of brokenness it brings to the games. So this event will not be a good testing ground for the hunting pack rule.
Again QFT.
Remove the ship limit, and they'd swarm all over it.
With the 8 ship limit, you could still throw in some big powerhouses and a 6-ship alpha team to go with. What's the FAP limit?
Burger said:So this event will not be a good testing ground for the hunting pack rule.
msprange said:Burger said:You can include a long range ship such as an Elutarian which negates the drawback of having to have one pack member "up close" in danger.
And which ship is the enemy fleet going to be targeting?If the Elutarian was a tank, this would be a definite issue. As it stands, it only really has Hull 6 in its favour (and think about what longer ranged weapons tend to do against Hull 6). Its Damage is fairly average for Raid level, and there are no active defences beyond Anti-Fighter, which is a non-starter in this part of the game anyway. Remember, as well, that destruction is not necessarily required, as a range of criticals will put paid to the Pack's alpha strike, and a well placed Scout may cause the Elutarian pain (in more ways than one. . .).
Seriously, guys, _try_ it. If you get clobbered by a Pack in your first game (and you probably will, new rules have a habit of doing that), go back to your fleet list and turn the odds back into your favour.
msprange said:Unless, of course, you think the Centauri somehow don't deserve it (which I would not agree with).
Davesaint said:That's what Close Blast Doors is for. The Elutarian only has to survive long enought for the squadron to blow up the war level hull of their choice. At that point as a Centauri player, I am already up a substantial number of victory points. Heck, if the range worked out correctly, I might just be able to blow up a Drakh Amu Mothership with all the crits I will do on average.
Dave
msprange said:Now, 'nuff said. I won't be debating this one any more until someone damn well gets some miniatures on the table and rolls some dice![]()
Burger said:What use is a tube of one-shot energy mines when your G'Quan has already been destroyed in the first turn by an Elutarian and 5 Demos's?