Keeper Nilbog
Mongoose
I tyhink the system will definately be 'one-shot' one kill, but feel that one fighter to a stand (or build a flight) option is more likely. Also, i tend to feel that dodge would be a non-starter for fighters, just state that they are 'tiny' targets and attack as drones for targeting.
Or, as i am more happy with, a 'tiny' special ability that means they ALWAYS count as at long range (-1 accurate at half/-2 accurate at over half), so any system can shot at fighters - Ph-1's would kill a fighter at up to 18" 50% of the time. The one hit-one kill balances with the changes made to Plasma (Phasers are lethal to plasma now), and if using the one fighter (x X) fight sytem mentioned, each hit would redue the effect.
As far as drones, either 'one shot' alpha strikes (late general war fighters WILL kill stuff) or a continuous low AD ability to fire drones (as most games last 6-8 turns, this is an option).
We do need fighters - and what people might be overlooking is the ActA tends to look at carriers as 'Fully Loaded' when brought, so expensive, than empty then 'buy' - if i remember NA worked like SFB, where you brought fighters for your carriers, so this option has some basis in the current system development.
Or, as i am more happy with, a 'tiny' special ability that means they ALWAYS count as at long range (-1 accurate at half/-2 accurate at over half), so any system can shot at fighters - Ph-1's would kill a fighter at up to 18" 50% of the time. The one hit-one kill balances with the changes made to Plasma (Phasers are lethal to plasma now), and if using the one fighter (x X) fight sytem mentioned, each hit would redue the effect.
As far as drones, either 'one shot' alpha strikes (late general war fighters WILL kill stuff) or a continuous low AD ability to fire drones (as most games last 6-8 turns, this is an option).
We do need fighters - and what people might be overlooking is the ActA tends to look at carriers as 'Fully Loaded' when brought, so expensive, than empty then 'buy' - if i remember NA worked like SFB, where you brought fighters for your carriers, so this option has some basis in the current system development.