In an idea world - I ould prefer revised stats like below and Carrier / Fleet Carrier on the Shadow Ships.
Shadow Fighter Patrol (2 flights per Wing)
The polarity cannon mounted in the nose of this craft is incredibly powerful and its pulses can easily rip through the armour of the largest capital ship. Other fighter craft engaging these ships are usually advised to rely on their own agility to evade these devastating blasts and engage as quickly as possible. Like all Shadow vessels, these fighters have the ability to phase in and out of hyperspace at will, effectively making them jump-capable, an enormous advantage for so small a craft to possess.
Speed: 12 Turns: SM Hull: 5 Damage: -
Crew: - Troops: - Dogfighting: +0
Craft: -
Special Rules: Atmospheric, Dodge 4+, Fighter,
In Service:
Weapon Range Arc AD Special
Polarity Cannon 6 T 4 AP, Double Damage
I would settle for increased flights per patrol point say 4,
+ Carrier on the Shadow Ships
Something that can be in the FAQs