One thing that I *very* much hope being addressed in V2 is campaign play.
At the moment - there are many scenarios that are blatantly unfair (Ambush and Blockade run being two).
In addition it seems incredibly grating when a hard one strategic target is lost in a patrol level scenario - all down to luck in a dice game? Well maybe but it would be really great if ACTA V2 could interject a greater strategic element to campaigns...
There have been several suggestions over the past year suggesting strategic type campaigns and of course it something you can house rule so I'm not that bothered about it being in ACTA V2 but please, please pay attention to the campaign random tables - In the 7 or 8 turns we had of our last campaign I got fed up of basically missing a go because the battle I rolled up I either couldn't field anything or it was so heavily stacked against me the only sensible thing to do was concede.
Sorry if this sounds like a rant, I just want to make sure ACTA V2 isn't simply some tweaked and some new fleet lists but a comprehensive overhaul of all the niggling things in a what otherwise is a cracking set of rules.
At the moment - there are many scenarios that are blatantly unfair (Ambush and Blockade run being two).
In addition it seems incredibly grating when a hard one strategic target is lost in a patrol level scenario - all down to luck in a dice game? Well maybe but it would be really great if ACTA V2 could interject a greater strategic element to campaigns...
There have been several suggestions over the past year suggesting strategic type campaigns and of course it something you can house rule so I'm not that bothered about it being in ACTA V2 but please, please pay attention to the campaign random tables - In the 7 or 8 turns we had of our last campaign I got fed up of basically missing a go because the battle I rolled up I either couldn't field anything or it was so heavily stacked against me the only sensible thing to do was concede.
Sorry if this sounds like a rant, I just want to make sure ACTA V2 isn't simply some tweaked and some new fleet lists but a comprehensive overhaul of all the niggling things in a what otherwise is a cracking set of rules.