MaxTac Transfer
Banded Mongoose
The Profession skill for me is a "covers all the boring stuff" and "quick build NPC" mix of skill. The system is not detailed enough / does not provide enough skills to break up all the tasks a crewman has (In GURPS terms: 1 point in deck scrubbing, 1/2 in potato peeling, 1/2-2 in climbing around in the masts, 1/2-2 in properly touching your forehead when an officer comes by...) so they lump it under "Profession: Crew in Nelsons Navy" and rate them from 0 (Landman) to 2 (Able Seaman)
We use the career based point buy so the players have a bit more freedom of choice and we give a few more points. So a Profession:<Your career> is a requirement and used to cover all the "does my character know" basic roles in a "on the job" situation. "Where do I find a spare part for x" is Profession:Crewmember while "Handling the finances of the lab craft" is Profession:Researcher etc...
We use the career based point buy so the players have a bit more freedom of choice and we give a few more points. So a Profession:<Your career> is a requirement and used to cover all the "does my character know" basic roles in a "on the job" situation. "Where do I find a spare part for x" is Profession:Crewmember while "Handling the finances of the lab craft" is Profession:Researcher etc...