PsiTraveller
Cosmic Mongoose
So my players started the Finale adventure for Pirates of Drinax.
In my campaign one of the players (A Soc 12 Baron of the Moot from the imperium) took over during the coup in the palace. Sadly Oleb's DNR wishes were recorded and the Baron used the chaos to take control.
So throughout the campaign the group has made deals with the various leaders and patrons they met during the campaign.
My question is about the gathering allies section of the adventure. The players started by sending out messages to all the close planets and asking for delegations and diplomats to come to the Palace.
The players started rolling up results on the chart and had a hot streak with the dice. Planets that had negative DM's were being swept up in the fervor of the new leadership.
Drinax was on its way to becoming a major player in the reach.
I halted the rolling and we talked ab out travel times and message relays etc. Not everyone will be available right away.
Has anyone else had this happen? A few rolls of 11 or 12 and you can get some neutral/hostile planets to come over to the Drinaxian side. This alters the Dice Pool for the finale quite a bit.
Just looking for thoughs on this.
In my campaign one of the players (A Soc 12 Baron of the Moot from the imperium) took over during the coup in the palace. Sadly Oleb's DNR wishes were recorded and the Baron used the chaos to take control.
So throughout the campaign the group has made deals with the various leaders and patrons they met during the campaign.
My question is about the gathering allies section of the adventure. The players started by sending out messages to all the close planets and asking for delegations and diplomats to come to the Palace.
The players started rolling up results on the chart and had a hot streak with the dice. Planets that had negative DM's were being swept up in the fervor of the new leadership.
Drinax was on its way to becoming a major player in the reach.
I halted the rolling and we talked ab out travel times and message relays etc. Not everyone will be available right away.
Has anyone else had this happen? A few rolls of 11 or 12 and you can get some neutral/hostile planets to come over to the Drinaxian side. This alters the Dice Pool for the finale quite a bit.
Just looking for thoughs on this.