Sigtrygg
Emperor Mongoose
<edit- I am editing this post to make it more like the final version I have always imagined>
I wrote it for CT so it will take a bit of conversion to modern Mongoose standards, but here it is in its original form:
April 2006 CotI
A factor is an individual who represents a megacorporation or noble house in everything from negotiation and brokerage to industrial espionage. He is a hands-on troubleshooter, trade negotiator, and business agent.
These are the people who travel the worlds of a subsector, learning the intricacies of the economies of each world, and studying what the markets have to offer.
They are the people who act with the authority of their patron, directing trade, deploying resources, all to the profit of their employer.
They are the people who sanction trade wars, industrial espionage, even small scale wars, in order to advance their patron's interests.
They are troubleshooters, merchants, diplomats...
and they all have to start out somewhere.
The factor career is a bit more "romantic" than a typical merchant or functionary, if that's the right word. More adventurous, more of a risk taker.
They are the people on the ground representing the megacorporations and noble houses. Having proven themselves trustworthy and able they have great authority to direct the resources of their patron - including the secret agencies.
A successful factor may well end up with their own megacorporation directorship, a patent of nobility, or even their own pocket empire.
Enlistment 8+
DM of +1 if End 7+
DM of +2 if Int 8+
Draft 6 (may be entered as part of the Other career)
Survival 5+
DM of +2 if End 7+
Commission 8+
DM of +1 if Intel 8+
Promotion - while a factor may become commissioned there is no rank structure, without a commission the character is an agent of <patron>
Reenlist 5+
Service Skills:
automatic streetwise 1
automatic admin 1
broker 1 upon receipt of a commission
A factor receives 3 skill rolls for the first term and 2 skill rolls per term thereafter.
Mustering Out Tables
Note, a factor who receives a commission can take a +1 DM on the Benefits Table, if they have gambling skill +1 DM on the cash table.
The Patron's Letter benefit is an authority from the Factor's patron to act in their name and to claim assistance from any other employee of the patron.
I wrote it for CT so it will take a bit of conversion to modern Mongoose standards, but here it is in its original form:
April 2006 CotI
A factor is an individual who represents a megacorporation or noble house in everything from negotiation and brokerage to industrial espionage. He is a hands-on troubleshooter, trade negotiator, and business agent.
These are the people who travel the worlds of a subsector, learning the intricacies of the economies of each world, and studying what the markets have to offer.
They are the people who act with the authority of their patron, directing trade, deploying resources, all to the profit of their employer.
They are the people who sanction trade wars, industrial espionage, even small scale wars, in order to advance their patron's interests.
They are troubleshooters, merchants, diplomats...
and they all have to start out somewhere.
The factor career is a bit more "romantic" than a typical merchant or functionary, if that's the right word. More adventurous, more of a risk taker.
They are the people on the ground representing the megacorporations and noble houses. Having proven themselves trustworthy and able they have great authority to direct the resources of their patron - including the secret agencies.
A successful factor may well end up with their own megacorporation directorship, a patent of nobility, or even their own pocket empire.
Enlistment 8+
DM of +1 if End 7+
DM of +2 if Int 8+
Draft 6 (may be entered as part of the Other career)
Survival 5+
DM of +2 if End 7+
Commission 8+
DM of +1 if Intel 8+
Promotion - while a factor may become commissioned there is no rank structure, without a commission the character is an agent of <patron>
Reenlist 5+
Service Skills:
automatic streetwise 1
automatic admin 1
broker 1 upon receipt of a commission
Die roll | Personal Development | Service Skills | Advanced Education Table | Advanced Education Table (8+ Edu) |
1 | +1 Str | Vehicle | Streetwise | Medical |
2 | +1 Dex | Streetwise | Mechanical | Admin |
3 | +1 End | Brawling | Electronic | Broker |
4 | Gambling | Bribery | Forgery | Computer |
5 | +1 Int | Gun Combat | Admin | Jack-o-T |
6 | +1 Edu | Blade combat | Jack-o-T | Leader |
A factor receives 3 skill rolls for the first term and 2 skill rolls per term thereafter.
Mustering Out Tables
Die roll | Benefits | Cash |
1 | Low passage | 20,000 |
2 | +2 Int | 20,000 |
3 | +2 Edu | 30,000 |
4 | Blade | 30,000 |
5 | Gun | 50,000 |
6 | Traveller's or ship (ref decision) | 50,000 |
7 | +2 Soc or Patron's Letter (ref decision) | 100,000 |
Note, a factor who receives a commission can take a +1 DM on the Benefits Table, if they have gambling skill +1 DM on the cash table.
The Patron's Letter benefit is an authority from the Factor's patron to act in their name and to claim assistance from any other employee of the patron.
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