I was building test ships for a play test tonight when I ran across the fact that none of the power plants produce enough energy to power their M drives. I know they have batteries or capacitors but that doesn't seem to be enough power to get the ship from jump point to port. In battle, the ship's only advantage is that the attacker's plant is similarly broken.
At a minimum, it would seem to me the plant should have enough points to provide thrust energy without a deficit.
Perhaps plants can be augmented by buying more units of power for running weapons, each unit could cost an additional percentage of the original lant in terms of tonnage loss and monetary cost.
For example, a type A plant would be able to power a type A M-drive and by adding 25% more cost and space, would gain 1 or 2 PP. This plant would still not be able to power a type B drive.
I know the system is meant to make it possible to run adventure class combat but most combats not over in a round or two would be over when the ships involved run out of juice just running their drives.
At a minimum, it would seem to me the plant should have enough points to provide thrust energy without a deficit.
Perhaps plants can be augmented by buying more units of power for running weapons, each unit could cost an additional percentage of the original lant in terms of tonnage loss and monetary cost.
For example, a type A plant would be able to power a type A M-drive and by adding 25% more cost and space, would gain 1 or 2 PP. This plant would still not be able to power a type B drive.
I know the system is meant to make it possible to run adventure class combat but most combats not over in a round or two would be over when the ships involved run out of juice just running their drives.