Wizard
Banded Mongoose
I believe that the Boon/Bane mechanic has a definite place in Traveller. There are 2 reasons, first one is that I think it is a fun mechanic, ie, rolling more dice and picking the 2 highest/lowest is just plain fun. The other reason is that it modifies the 2d6 probability in a way DMs don't.
The current ‘hard-wired’ concept on page 61 just does not seem right to me. Just because a DM is written down in a rulebook should not determine between using a DM or Boon/Bane. I would rather see the actual impact of the situational factor itself on the Task to be what determines between using a DM or Boon/Bane.
To get a better understanding of the Boon/Bane mechanic I sat down this morning and analysed it. I have summarised what I have found together with my thoughts below.
AnyDice was used to get the result (as suggested by -Daniel-). The following links have all the results from above. Click the Graph button to get a graphical representation.
http://anydice.com/program/6d1a
http://anydice.com/program/6d1b
http://anydice.com/program/6d1c
The above results show that while a DM shifts the results, a Boon/Bane reduces the effective range of the results and skews it towards one end. Having multiple Boons/Banes amplifies this effect. For example the effective range of Bane x5 (ie, roll 7 dice, keep the 2 highest) is between 2 and 6.
One of the dynamics of rolling 2d6 is that as soon as the DM becomes too large/small the chance of success/failure becomes automatic and what you are rolling for is purely the magnitude of the Effect. Boon/Bane skews the results towards the extreme value of the Effect rather than changing the maximum value possible. So I would like to suggest the following to guide between using a DM or a Boon/Bane:
To increase/reduce the chance of success/failure, without changing how good/bad you perform the task, use Boon/Bane, otherwise use DMs.
With the above clause we would need examples to clarify it, such as (note I just quickly wrote these down as examples without too much thought at the moment):
I would also suggest that Boon/Bane is made stackable. I believe that the results in the tables above show that there is no real reason to be limited to just one Boon/Bane. I would think that if we start to see more than 3x Boon/Bane being rolled regularly we might have to re-assess and limit where they are being used. But the occasional 5x Boon/Bane should be possible in the right situation. Removing the limit of just one Boon/Bane also removes the need to limit when Boon/Bane is applied in the written rules.
I believe that for the Boon/Bane mechanic to be successful it needs to clearly, and for reasons grounded in reality, dictate when it should be used over a DM. Otherwise we might as well go back to the simplicity of just using DMs.
The current ‘hard-wired’ concept on page 61 just does not seem right to me. Just because a DM is written down in a rulebook should not determine between using a DM or Boon/Bane. I would rather see the actual impact of the situational factor itself on the Task to be what determines between using a DM or Boon/Bane.
To get a better understanding of the Boon/Bane mechanic I sat down this morning and analysed it. I have summarised what I have found together with my thoughts below.
Code:
Probabilities of rolling a value:
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
... ... 33.0% 28.8% 20.2% 10.1% 5.1% 1.8% 0.7% 0.2% 0.1% 0.0% 0.0% ... ... Bane x5
... ... 26.3% 27.0% 21.6% 12.8% 7.2% 3.1% 1.4% 0.4% 0.1% 0.0% 0.0% ... ... Bane x4
... ... 19.6% 23.7% 21.8% 15.4% 10.0% 5.2% 2.7% 1.0% 0.4% 0.1% 0.0% ... ... Bane x3
... ... 13.2% 18.8% 20.1% 17.3% 13.2% 8.3% 5.0% 2.5% 1.2% 0.3% 0.1% ... ... Bane x2
... ... 7.4% 12.5% 15.7% 16.7% 15.7% 12.5% 8.8% 5.6% 3.2% 1.4% 0.5% ... ... Bane
2.8% 5.6% 8.3% 11.1% 13.9% 16.7% 13.9% 11.1% 8.3% 5.6% 2.8% ... ... ... ... 2d6 DM-2
... ... 2.8% 5.6% 8.3% 11.1% 13.9% 16.7% 13.9% 11.1% 8.3% 5.6% 2.8% ... ... 2d6 DM+0
... ... ... ... 2.8% 5.6% 8.3% 11.1% 13.9% 16.7% 13.9% 11.1% 8.3% 5.6% 2.8% 2d6 DM+2
... ... 0.5% 1.4% 3.2% 5.6% 8.8% 12.5% 15.7% 16.7% 15.7% 12.5% 7.4% ... ... Boon
... ... 0.1% 0.3% 1.2% 2.5% 5.0% 8.3% 13.9% 17.3% 20.1% 18.8% 13.2% ... ... Boon x2
... ... 0.0% 0.1% 0.4% 1.0% 2.7% 5.2% 10.0% 15.4% 21.8% 23.7% 19.6% ... ... Boon x3
... ... 0.0% 0.0% 0.1% 0.4% 1.4% 3.1% 7.2% 12.8% 21.6% 27.0% 26.3% ... ... Boon x4
... ... 0.0% 0.0% 0.1% 0.2% 0.7% 1.8% 5.1% 10.0% 20.2% 28.8% 33.0% ... ... Boon x5
http://anydice.com/program/6d1a
http://anydice.com/program/6d1b
http://anydice.com/program/6d1c
The above results show that while a DM shifts the results, a Boon/Bane reduces the effective range of the results and skews it towards one end. Having multiple Boons/Banes amplifies this effect. For example the effective range of Bane x5 (ie, roll 7 dice, keep the 2 highest) is between 2 and 6.
Code:
Probabilities of getting a certain result or higher:
4+ 8+ 12+
----- ----- -----
31.8% 0.9% 0.0% Bane x5
46.7% 2.0% 0.0% Bane x4
56.7% 4.2% 0.0% Bane x3
68.0% 9.0% 0.1% Bane x2
80.1% 19.4% 0.5% Bane
41.7% 2.8% ... 2d6 DM-4
72.2% 16.7% ... 2d6 DM-2
91.7% 41.7% 2.8% 2d6 DM+0
100.0% 72.2% 16.7% 2d6 DM+2
100.0% 91.7% 41.7% 2d6 DM+4
98.2% 68.1% 7.4% Boon
99.6% 82.6% 13.2% Boon x2
99.9% 90.6% 19.6% Boon x3
99.9% 94.9% 26.3% Boon x4
100.0% 97.2% 33.0% Boon x5
To increase/reduce the chance of success/failure, without changing how good/bad you perform the task, use Boon/Bane, otherwise use DMs.
With the above clause we would need examples to clarify it, such as (note I just quickly wrote these down as examples without too much thought at the moment):
DM: rush or take your time on a task, range to target, etc.
Boon/Bane: raining, sun in your eyes, poor lighting, drunk, tool quality, etc.
I would also suggest that Boon/Bane is made stackable. I believe that the results in the tables above show that there is no real reason to be limited to just one Boon/Bane. I would think that if we start to see more than 3x Boon/Bane being rolled regularly we might have to re-assess and limit where they are being used. But the occasional 5x Boon/Bane should be possible in the right situation. Removing the limit of just one Boon/Bane also removes the need to limit when Boon/Bane is applied in the written rules.
I believe that for the Boon/Bane mechanic to be successful it needs to clearly, and for reasons grounded in reality, dictate when it should be used over a DM. Otherwise we might as well go back to the simplicity of just using DMs.