Rockymountainnavy
Mongoose
Reference: “Task Difficulties,” p. 58; “Boon and Bane,” p. 59; Difficulty, Boon/Bane and DMs, p. 61; “Significant Action - Attack,” p. 71; “Weather,” p. 78.
Discussion: Under Difficulty in Difficulty, Boon/Bane and DMs (p. 61) it directs, “Before any other factors are taken into account, the referee should set the difficulty of a task, based on how hard he believes the task should be without any exterior effects. For example, making a phone call is a Simple task, and remains so, even if the Traveller is hanging upside down from a spacecraft flying through a storm.”
Example 1: Traveller, UPP 777777, Athletics 0, attempts to make a phone call while hanging upside down from a spacecraft flying through a storm (see Difficulty p. 61).
- Option 1: Resolve as per example on p. 61, Difficulty is Simple (2+). Hanging upside down is a Bane. Task is resolved as 3D6(Low) versus 2+. Success is AUTOMATIC (chance of success is 100%). Worst result is success with Effect 0. Best result is success with Effect +10. Indeed, the chance of Exception Success is 42%!
- Option 2: Alternately, set Task Difficulty based on an Athletics check (action upside down) with a Bane (weather, see p. 78). Assume Average difficulty (8+). Resolve action as 2D6 vs 8+. Chance of success is 42%. Range of successful effects is from 1 to 4. Range of Failure effect is -1 to -6.
Example 2: Traveller, UPP 777777, Guns (Rifle) 1, attempts to make a shot in the middle of a ferocious storm (see “A Difficult task…” p. 58). Per example on p. 58, Task Difficulty is set as Difficult (10+). Note that this is in conflict with the Significant Action - Attack (p. 71) which sets Difficulty as Average (8+) with a Bane (per Weather, p. 78). Per p. 61, Boon/Bane depend on exterior factors. Ferocious storm seems like an exterior effect (negative environment) and should not be considered when setting difficulty (indeed, Weather on p. 78 specifies it is a Bane).
- Option 1: Resolve as p.58. Task roll is 2D6+1 vs 10+. Chance of success (roll 9 or higher +1) is 28%. Range of successful Effect is 1-3. Range of failure effect is -1 to -7.
- Option 2: Resolve as Boon/Bane. Roll 3D6(Low)+1 versus 8+. Chance of success (roll 7 or higher +1) is 58%. Range of successful Effect is 1 to 4. Range of failure Effect is -1 to -5.
Desired Action: Clarification needed. Application of Boon/Bane in conjunction with Task Difficulty can lead to wildly different results. In Example 1, using the Rules as Written success is automatic and the chance of Exceptional Success is 42%. An alternate method introduces a chance of failure. In Example 2, when resolved as specified on p. 58 there is only a 28% chance of success whereas using the Combat method the chance of success is 58%.
Discussion: Under Difficulty in Difficulty, Boon/Bane and DMs (p. 61) it directs, “Before any other factors are taken into account, the referee should set the difficulty of a task, based on how hard he believes the task should be without any exterior effects. For example, making a phone call is a Simple task, and remains so, even if the Traveller is hanging upside down from a spacecraft flying through a storm.”
Example 1: Traveller, UPP 777777, Athletics 0, attempts to make a phone call while hanging upside down from a spacecraft flying through a storm (see Difficulty p. 61).
- Option 1: Resolve as per example on p. 61, Difficulty is Simple (2+). Hanging upside down is a Bane. Task is resolved as 3D6(Low) versus 2+. Success is AUTOMATIC (chance of success is 100%). Worst result is success with Effect 0. Best result is success with Effect +10. Indeed, the chance of Exception Success is 42%!
- Option 2: Alternately, set Task Difficulty based on an Athletics check (action upside down) with a Bane (weather, see p. 78). Assume Average difficulty (8+). Resolve action as 2D6 vs 8+. Chance of success is 42%. Range of successful effects is from 1 to 4. Range of Failure effect is -1 to -6.
Example 2: Traveller, UPP 777777, Guns (Rifle) 1, attempts to make a shot in the middle of a ferocious storm (see “A Difficult task…” p. 58). Per example on p. 58, Task Difficulty is set as Difficult (10+). Note that this is in conflict with the Significant Action - Attack (p. 71) which sets Difficulty as Average (8+) with a Bane (per Weather, p. 78). Per p. 61, Boon/Bane depend on exterior factors. Ferocious storm seems like an exterior effect (negative environment) and should not be considered when setting difficulty (indeed, Weather on p. 78 specifies it is a Bane).
- Option 1: Resolve as p.58. Task roll is 2D6+1 vs 10+. Chance of success (roll 9 or higher +1) is 28%. Range of successful Effect is 1-3. Range of failure effect is -1 to -7.
- Option 2: Resolve as Boon/Bane. Roll 3D6(Low)+1 versus 8+. Chance of success (roll 7 or higher +1) is 58%. Range of successful Effect is 1 to 4. Range of failure Effect is -1 to -5.
Desired Action: Clarification needed. Application of Boon/Bane in conjunction with Task Difficulty can lead to wildly different results. In Example 1, using the Rules as Written success is automatic and the chance of Exceptional Success is 42%. An alternate method introduces a chance of failure. In Example 2, when resolved as specified on p. 58 there is only a 28% chance of success whereas using the Combat method the chance of success is 58%.