Many posts over the decade on a variety of Traveller Game systems discuss..."What can I mount on my ship?". For the most part, people suggest particle cannons and any other "radiation damage" weapons are Government military only. Plasma, rail guns, and other "high dice" ships weapons above and beyond the standard pulse and beam lasers are somewhere in between.
I would like to see clear, concise rules on what type of ship weaponry is allowed on government military ships vs. private non-military ships vs. mercenary ships.
I've only found 1 obscure chapter on this subject in Freelance Traveller, and it's what I'm currently modeling my "Merc Licenses fees" on.
For Mercenary units and their ships, I would like to see a chapter or two on "how much does a Mercenary License cost". One the government authorities grant a license, then there should be a simple chart on what types of weaponry are available above and beyond normal citizenry weapons, and what weapons are still strictly prohibited (Spinal Mounts) etc...
I'm just going to throw this out there... loosely based on the freelance thread mentioned above
There could be a certain cost, for the Merc License which is an umbrella cost and defined as "sub-sector operations, sector operations, or "full Range"
Under that, 1000 cr per member per year
1,000 cr per vehicle per year
5,000 cr per small craft per year
10,000 cr per 100 tons of space craft per year
I also don't want to hamstring the fun of players going into "free" space, not controlled by the 3I and not have the ability to place larger weapons on their ships to battle raiders, pirates, and slavers... without HAVING to become a mercenary ship.
Maybe that's too much "book keeping" for an RPG, but in general I would love to see some rules in black and white in "official" rule format.
Thanks.
