(hope no one objects to my talking about other party products in conjunction with this)
(BTW, cross posted at RPG.net and Green Ronin forums too)
Ok, I've decided that my favorite flavor of D20/D&D is the BCCS book.
However, there are two things I've realized I really, really like from Conan: the parry/dodge rules, and the armor rules.
Thus, I'm thinking about importing them into my BCCS variant campaign.
However, that would mean, of course, coming up with the values for Parrying and Dodging for each class.
Now, on reading the Conan d20 book, every class has either a 1/3, 1/2, or 2/3 parry and dodge progression. I'm thinking about something like this:
Academician: dodge 1/3, parry 1/3 (based off conan scholar)
Berserker: dodge 2/3 , parry1/3 (based off conan berserker clas)
Fighter: dodge 1/2, parry 2/3 (based off conan soldier)
Jack of all Trades: dodge 1/2, parry 1/2 (based off "common sense" )
Noble: dodge 1/3, parry 1/2 (based off conan noble)
Ranger: dodge 1/2, parry 1/2 (based off conan borderer)
Scout: dodge 1/2, parry 1/2 (based off conan nomad)
Thief: dodge 1/2, parry 1/2 (based off conan thief)
Weapon Master dodge 2/3, parry 1/2 (based off conan pirate)
Wizard: dodge 1/3, parry 1/3 (based off conan scholar)
Zealot: dodge 1/3, parry 2/3 (based off reverse berserker )
What do you think? Good? Bad? Something else? Or would you do something completely different, or just not even do the rules blend?
Also, is the parry/dodge rules seemed sufficient? I saw a poster on RPG.net who said he bumped the parry/dodge bonuses a bit, because his experiences said that it wasnt good enough with the higher weapon damage rules, etc etc.
(BTW, cross posted at RPG.net and Green Ronin forums too)
Ok, I've decided that my favorite flavor of D20/D&D is the BCCS book.
However, there are two things I've realized I really, really like from Conan: the parry/dodge rules, and the armor rules.
Thus, I'm thinking about importing them into my BCCS variant campaign.
However, that would mean, of course, coming up with the values for Parrying and Dodging for each class.
Now, on reading the Conan d20 book, every class has either a 1/3, 1/2, or 2/3 parry and dodge progression. I'm thinking about something like this:
Academician: dodge 1/3, parry 1/3 (based off conan scholar)
Berserker: dodge 2/3 , parry1/3 (based off conan berserker clas)
Fighter: dodge 1/2, parry 2/3 (based off conan soldier)
Jack of all Trades: dodge 1/2, parry 1/2 (based off "common sense" )
Noble: dodge 1/3, parry 1/2 (based off conan noble)
Ranger: dodge 1/2, parry 1/2 (based off conan borderer)
Scout: dodge 1/2, parry 1/2 (based off conan nomad)
Thief: dodge 1/2, parry 1/2 (based off conan thief)
Weapon Master dodge 2/3, parry 1/2 (based off conan pirate)
Wizard: dodge 1/3, parry 1/3 (based off conan scholar)
Zealot: dodge 1/3, parry 2/3 (based off reverse berserker )
What do you think? Good? Bad? Something else? Or would you do something completely different, or just not even do the rules blend?
Also, is the parry/dodge rules seemed sufficient? I saw a poster on RPG.net who said he bumped the parry/dodge bonuses a bit, because his experiences said that it wasnt good enough with the higher weapon damage rules, etc etc.