Bit of help needed on a project

Iain was picking them up last night to get in the post today according to one of the other threads.
 
Well, I am probably going to regret this.....but the first fully working version of my little software project is now ready.

I've given it some testing and think it's ok, but the best judge of it will be the esteemed clientelle here!

I've attached the .exe file for the fleet calculator on my website (link below) and was hoping a few of you could have a play and give it a test.

Current limitations to it are that it will only hold a fleet of up to ten ships (I'll expand this once I know the basic fleet selection code is fully ok).
There is also no way to delete a pick from your roster, if you change your mind you have to start again.

The program works by calculating the maximum number of ships you could field at each priority level for the size of game you are playing.

You can then select ships from the lists and the program will subtract the cost of the ship from your available points base so you can see how much you have left.

If you decide half way through to change either the fleet size or Priority level of the game then it will clear the roster.

http://www.thehobbybox.biz/Links.asp

Any feedback would be greatly appreciated.
 
bloody ell mate, i just had a play and it looks well cool, a hell of a lot easier than trying to figure the point breakdown manually.
think you should sticky it 8)
 
Not an extensive test by any means, but:

Of you select a ship that you don't have enough FAP for, it will tell you you you don't have enough FAPs to buy it, but then add it to the roster anyway.

Again at 5 point raid, if you buy a war-level ship, it will leave you with no remaining points.
 
Thanks for the nice feedback!

Probably not ready for a 'sticky' just yet.
I need to get the maths throughly checked first.

There is also no validation on the choices you make, so for instance, you could choose:
1 Armageddon point = 6 Raid and 4 Skirmish, which according to the breakdown in the fleet book, wouldn't be valid.

Once the maths side is checked out, then I want to add the following:
1. More slots on the roster
2. Dynamically enabled slots (so you only get a new slot opened up when you hit the 'Add' button
3. Ability to delete a choice from the roster without having to blank the whole list
4. Ability to print a roster.

For the rest of the afternoon I'm going to put together a 5 point Raid fleet to go Narn-bashing this evening!
 
looks neat! I also encountered a math bug.
I put together a 5 point raid fleet , 3rd age EA,

chose one Omega destroyer
Chose one hyperion heavy cruiser
chose another hyperion heavy cruiser

wouldn't let me select any more ships. but that's only 4 FAP.

Chern
 
good stuff, once its fully up and running will be very useful to lots of people am sure. (more those wit laptops or who play at home though).
 
Eventually I hope to add the ability to print rosters with stats, but obviously have to fix the maths bugs first.
I've found the root of the problem.
Essentially what the program does is work out your base FAP using maximum number of Patrol choices possible, you then divide to get the higher PL's.

This is easy to work out for the size of game, but gets nasty when you select ships as it depends which size of ship you select.

I also think Greg's error can be fixed by passing an error code to another point in the program but I need to fix the maths before I can try that.
 
The problem Ive found with it is it seems to list the maximum number of a given level of ship you can field for the points you have left but if you select one to fill that level that would leave you enough for say, a cheaper ship it tends to wipe all the 'odd points' out.

Example: I put together a 5 point Battle fleet. The programs correctly says I can add 1 Armageddon ship (this would use 4 battle points and should then leave 1 battle point afterwars), but adding an armageddon ship on it doesnt deduct 'an armageddon ships points' seemingly but takes 1 armageddon ship away from the top allowances, which is 0, which it then translates to 0 points remaining.

If however I start by adding, say 2 raid level ships, it still leaves me with 4 battle points and will then still let me add an armageddon ship. Basically it seems to work fine, but only if you start with the small ships you want and work your way up! Nice program but its still got a ways to go before I'd say its a genuinely helpful tool as at the moment! But it shows alot of promise :)
 
that would probably be the same with anything where you cannot buy whole bigger ships with the points you have. for example if you brought 2 warships out of you 5pt battle fleet first then i am guessing it would not allow any more purchases.
 
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