In the basic rules that is.
Tonight's game between me and brassjones involved a lot of buildings that were hard to reach into to move troops around.
In the first game, we treated them as a bit like cover zones, which had the bad effect of everything being visible since the buildings were kind of small.
Next time around we played with the whole see through walls and cover 1" away from a model. Which worked a bit better.
In the end, perhaps treating them as actual walls and not zones of any sort would work best, and models get cover as per their positioning. With walls that fully block sight no matter how close the firing or target unit.
How does the mongoose crew officially handle buildings in the basic rules? Now, I know the advanced rules have rules on this, but the group is only playing basic for now.
Tonight's game between me and brassjones involved a lot of buildings that were hard to reach into to move troops around.
In the first game, we treated them as a bit like cover zones, which had the bad effect of everything being visible since the buildings were kind of small.
Next time around we played with the whole see through walls and cover 1" away from a model. Which worked a bit better.
In the end, perhaps treating them as actual walls and not zones of any sort would work best, and models get cover as per their positioning. With walls that fully block sight no matter how close the firing or target unit.
How does the mongoose crew officially handle buildings in the basic rules? Now, I know the advanced rules have rules on this, but the group is only playing basic for now.