BF:EVO Basic Rules Discussion

dyssnowman said:
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I think using a much lower effective range is one of the most commonly debated things in miniature gaming, but I can understand why they do it. If you could use the full range, people would just dig into cover on opposite sides of the board and snipe at each other till the game was over. What fun would that be? The shorter range make it more of a challange, forcing you to maneuver closer to get a good shot. My 2 cents at least. :D

Nah. But you need lots of terrain, which fits modern infantry skirmishing. Crossfire uses LOS as weapon range, and works just fine, but it recommends that you cover at least half the table in terrain.
 
dyssnowman said:
Actually, from what I deciphered on the unit cards, spliting off into Fire Teams does not take an action but it does need to be done at the beginning of the turn, not during. Seems like it would be easiest to just keep the Fire Teams seperate from the get-go, that way if one gets suppressed, you still have a second or third team to move up and hopefully get some shots off without having to worry about reaction fire.
That seems like a sound tactic to me but then it is more possible to get those fireteams suppressed. Well, everything has it's downside.

dyssnowman said:
I like the look of the USMC myself, but then again most of us haven't seen the EFTF card so it is hard to judge. It seems like these two are going to be very comparable though from the fluff that I have seen.
That's right. I suppose this is the only downside to the fact that BFE doesn't have "codexes" to help choose the faction which is best suited to player's gaming style. Of course it's possible that there are not so much difference between units (at least between USMC and EFTF) in game stats that would affect the way you play...

dyssnowman said:
1" is roughly two meters I believe. While technically an assault rifle can fire much further than 48 meters, I believe that the idea is that the effective range while running around in the middle of a firefight is much shorter. You just don't have the luxury of taking your time to line up your shots, ya know?

I think using a much lower effective range is one of the most commonly debated things in miniature gaming, but I can understand why they do it. If you could use the full range, people would just dig into cover on opposite sides of the board and snipe at each other till the game was over. What fun would that be? The shorter range make it more of a challange, forcing you to maneuver closer to get a good shot. My 2 cents at least. :D
I understand that point of view and your reasoning is sound but still if you have a "desert" table without terrain your troops should still be in danger of incoming fire even at the far end of the table. The trick is, as someone alredy pointed out, to have lots of LOS breaking terrain. That makes you maneuver to better position and still watch out for those possible lanes of death. Besides if you really has a large gaming table (or play at floor for example) then you might want to have that extra range.

As I have said, my miniature gaming experience is very limited. In Stargrunt (25mm game) 1" = 10 meters and weapon ranges are more or less defined by the troop quality, IIRC. So in effect you can fire from one end of the gaming table to the other end. It didn't bother me.

But even if the scale is 1"=2 m then what the heck I just look at the inches and not think about real world measures. Besides 24" range is probably more than enough for games with lot of terrain where you can't fire from very long distance away anyway...
 
Odds are that an inch will cover more than just 2 meters (miniatures scale). Propably closer to 5 or 10 years. Its not unusual for games to have a larger ground scale than the miniatures scale.
 
Aside: If I'm not muchly mistaken, Mongoose just done bumped the release of the main rulebook from April to March! Liek omg yei XD
 
*whacks Kristovich with a newspaper*

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Could someone please clarify:

1) It says that the whole unit must perform the same action. For example, the whole unit must perform a Ready action. Does this mean that while my gunner sets up his weapon his mates just lend him moral support? Why can't the rest of the unit take a Shoot action to cover him while the gunner takes a Ready action to set up his MG?

2) Does a whole unit have to target the same target? I get the feeling it does. Can my riflemen shoot nearby infantry in the same action my AT guy in the same unit shoots at a tank?
 
1) I'm not sure how this will break down. In SST, all units had to make the same action, but readied units that then fired could reroll misses. I saw no mention of that in the Evo rules though

2)The rules state you can't split fire zones, but you can fire at open space so as to catch multiple targets. Presumably if you can catch a tank and infantry in such a manner you could assign the dice from your AT unit to the tank and regular fire to the infantry.
 
Thanks Lorcan. I had a feeling a unit couldn’t split fire and had to perform the same action. Is there a reason for this anyone knows?

Example #1: A squad hits the deck behind some cover while under fire. Squads first action: Ready. The gunner readies his MG (to get the bonus dice on the next action) while the other riflemen in the squad sit there quietly readying their thoughts, waiting for him to finish before they can fire.

Example #2: The same squad is simultaneously faced with a tank on one side and enemy infantry on the other next turn. Squads first action: Shoot. The AT guy shoots the tank while his riflemen, ignoring their training that rifle rounds don’t usually destroy tanks, decide to chip off some paint anyway. (They can’t shoot at the infantry because they’re out of the Fire Zone.)

Am I missing something? It seems these rules would work well in a 15mm 19th century game, ie, the regiment fires as one at another regiment. I can’t see any logic to having them in a skirmish game, especially a modern one. I’m not bashing the game, I seriously would be interested in hearing the logic behind the rules because I don’t get it.

And on the Fire Zone rule. I can pick a guy in the middle of a enemy squad as my aiming point and then apply hits to anyone within a 6” radius of that guy starting with the closest model. So I aimed for a guy in the middle of a squad and shot a guy to the side of him because he was closer. When did modern soldiers become so bad at shooting?

Like I said I must be missing something. I’d appreciate any clarification or a bullet.
 
It will probably be something that is in the rulebook when it is released. I beleive there wasn't room in the quick-start rules.
 
The Fire Zone rule I believe is meant to represent spraying an area with bursts from automatic weapon. It makes sense to me that in this case the closest targets would be hit first

As for the question regarding the AT weapon shooting at the tank, I believe that it says on the PLA card that if a model of Size 2 or greater is in the Fire Zone the rest of the troopers are shooting at, then the LAW can target this model and ignore the others. I expect that there will be similar rules for models with sniper rifles as well.
 
It could be the main rules will restore the split fire rules from SST as well - that a unit can split fire, but must drop 2 dice from the total rolled, which can be split between the two firezones or taken off one. Of course, if you did this with the fire teams we've seen (3-4 guys with 1D6 rifles, one SAW with 2D6), you end up with only 3-4D6 to split between 2 fire zones...
 
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