Belters

Nadia Grell

Banded Mongoose
Is there a MTG2 book that covers how you prospect and work as a belter and rules for prospecting
 
Last edited:
If I could write worth a damn, I'd submit stuff for free just to get it out of My head. lol. I just finished a spreadsheet that includes the needed infrastructure to actually run a shipyard. A 6-ton shipyard cost is around 850 tons and 240MCr. A 50-ton shipyard cost is around 2,600 tons and 820MCr. 100-ton, 4,000 tons and 1.3BCr. 400-ton, 13,000 tons and 3.9BCr. 1,000-ton, 29,000 tons and 9.2BCr. 5,000-ton, 130,000 tons and 42BCr.

From Ground to Galaxy! lol
 
Wasn't there a 3rd party supplement (or two) available on DriveThru that provided some updated rules around belt mining?
 
For that matter, High Guard (as opposed to the High Guard 2022 Update) had an entire chapter on belt mining. It could probably stand to have a little updating/editing, but it's a good start for a house-rules version of prospecting.
 
And... just for completeness, it's worth remembering that the Classic Traveller belter stuff is mostly system agnostic anyway, and CT maps to Mongoose very easily. Not much more involved than redefining tasks from flat throw plus DMs for high stats to a difficulty level and those stats' task modifier, and relabelling skill names.
 
MgT2e+ is compatible with Classic Traveller. You can get CT Module 2 Beltstrike from DriveThruRPG or the whole Classic set of books on CD from Far Future Enterprises.

And very cheap, too.
 
Beltstrike
Freelance Traveller has Beltstrike Redux too;):
 
For that matter, High Guard (as opposed to the High Guard 2022 Update) had an entire chapter on belt mining. It could probably stand to have a little updating/editing, but it's a good start for a house-rules version of prospecting.

I completely missed this. I'm about disenfranchised with MGT2E. 1E had tons of useful descriptions and tables for gameplay while it seems like every 2E book that has came out in recent years has been a step backwards. Mercenary is devoid of most of what made Book 1 useful, the Starship Operator's Manual is entirely Imperium lore, The Imperial Navy is a beautiful book with some fantastic writing, but is almost entirely devoid of any new gameplay elements, and so on. I really want Bounty Hunter but if I'm going to have to use the tools from the old books, what's the point? It's like they've switched gears entirely from tables and tools to just providing broad brush strokes. I'm sure they have their reasons, but dang it I'm tired of spending $50-$60 for a book that will just sit on the shelf.

Anyway, yeah most of the 1E books can be slotted in without issue and I would recommend purchasing those as your supplemental gameplay material instead of 2E books, unless you prefer to build off of ideas and concepts. Specifically, Belting is in Book 6, Scoundrel.
 
Last edited:
To be fair on the 2022 update of HG, the belter section was replaced with stuff more directly useful to ships and fleets.

Essentially, the chapters on sensors, crew roles and boarding actions.
 
It would be nice if Mongoose made that section, or the original 2016 2e pdf available to owners of the revision, though.
 
Back
Top