Beating The Beam Team...

The fact that if you're up against a fleet with limited flak or fighter cover they come with 5 dice Armour Piercing and 5 dice Double Damage for every patrol point...
 
Ripple said:
Why do folks think the Tiger fury is worth anything? It's speed and weaponry is not superior to the Aurora (ie regular) starfury so what encourages the use of a slow, weak hulled, poor dodge, poor dogfighting cousin like the Tiger?

In-service dates?

I would have thought that if you were the type who likes to keep things "historical" then that would be the reason for having Tigerfuries instead of Aurorafuries.
 
Ripple said:
Why do folks think the Tiger fury is worth anything? It's speed and weaponry is not superior to the Aurora (ie regular) starfury so what encourages the use of a slow, weak hulled, poor dodge, poor dogfighting cousin like the Tiger?
Weaponry is superior to the Aurora. Plus you get 5 flights per wing rather than 3.
 
It was a desperate game, but hey... Earth does Desperation pretty well if I remember right. It came down to a handfull of lucky rolls, but I beat the Centauri. It really came down to the line, but at the end of the day, winners are grinners.

Admittedly, the Centauri player played badly, and I think the Tertius shouldn't have been squadroned like that. Anyhow, oddly enough, the Orestes actually came out of the game completely untouched, and I think it actually did the most gruntwork of all my warships. Why the Centauri didn't flashfry the Orestes early on is entirely beyond me. Tethys heroics and Nova self-sacrifice made this suprisingly cinematic.

Game was set at 3 Battle.

Earth Alliance - The Early Years:
Sagittarius Missile Cruiser
Sagittarius Missile Cruiser
Sagittarius Missile Cruiser
Tethys Missile Boat
Tethys Missile Boat
Nova Dreadnought
Nova Dreadnought
Orestes System Monitor

All ships were carrying Aurora Starfuries. Admittedly, on paper, the System Monitor was a subpar Fleet choice and I should have brought Tigers, but I have hangups about playing with tokens when I have nice pretty miniatures.

Centauri Republic Fleet:
Sulust Escort Destroyer
Prefect Armored Cruiser
Tertius Battlecruiser
Tertius Battlecruiser

The scenario rolled was Armageddon. Three Asteroid Fields were rolled, in the top right, bottom right and bottom center of the board (Density 7, Density 12 and Density 8 respectively).

For the purpose of the battle report, the Earth Alliance will be assuming to be playing "up" the board.

Oddly enough, the Earth Alliance won the setup roll, taking the lower board section. The Centauri placed their ships in a basic pattern, 6 inches apart and line abrest at the edge of their deployment zone, with the Tertius Squadron leaning slightly towards the left, the center anchored by the Prefect and the Sulust towards the right.

My Sagittarius Missile Cruisers were deployed exactly 34 inches away from the Centauri with the right side facing the Centauri and the front facing the area behind the asteroid field. The Orestes was placed in center as an anchor, while the two Novas were deployed along the right edge of the deployment zone with the two Tethys in a squadron.


Turn 1: Centauri Initiative
My first move was to issue the All Ahead Full order to the Tethys squadron, which surged forward, taking cover behind the top right Asteroid field.
The Centauri response was to issue an all ahead full order to the Tertius squadron.
My second move was to issue an All Ahead Full order to my first Nova, which moved forward taking cover behind the bottom right Asteroid field.
The Centauri then gave the All Ahead Full order to the Prefect.
I gave the second Nova the same order as the first.
The Sullust issued an All Ahead Full order and move directly towards the fleet.
My action was to move the Orestes. Oddly enough, due to some weird angling, I managed to boresight the Sulust with the Orestes, drawing Battle Laser angle from only the Prefect and the Sulust. The Sagittarius horde than moved such that only the Sulust could drawn front arc.

Turn one fire was short and brutal. The Sulust fired at the lead Sagittarius Cruiser, knocking off 20 crew and 24 hull in one shot from the Battle Laser, leaving the ship crippled and skeleton crewed.
The Orestes gave a miserable popgun reply (more due to bad dice than anything. I have never seen so many bulkheads in my life). Dropping the Prefect by 6 Hull and 1 Crew. And one crit. Power Fluctuations.
The Prefect than failed its roll to fire.
Anyway. To cut a long story short, 18 Flash Missile were then fired with a 4+ to hit on the Sulust. A grand total of 3 hit. An even grander total of 1 got through the interceptors. And that 1 missile proceeded to utterly annihilate the Sulust with a Catastrophic Explosion.

Casualties:
1x Sulust Escort Destroyer


Turn 2: Centauri Initiative
The wheezing, crippled Sagittarius limped towards the rear of the Asteroid field at the speed of a legshot UrbanMech walking uphill (Sorry if you don't get the reference).
The Prefect moved forward catching the Orestes and crippled Sagittarius in its front arc.
A Nova swung around the Asteroid field to engage the Prefect.
The Tertius squadron moved forward and turned to trap the Sagittarius squadon by preventing them from moving behind the center Asteroid field.
The second Nova swung around the Asteroid field and moved to engage.
The Orestes, nearly stationary, boresighted the Prefect again.
The Tethys squadron swung around to harry the rear arc of the Prefect.
One Sagittarius which could get out of range used an all ahead full order to use the Asteroids to shield itself from the Prefect while ending movement exactly 27 inches from the closest Tertius.
The other less lucky Sagittarius moved to shield itself from the Prefect and Closed Blast Doors.

My four Fighters moved to harass the Prefect's rear arc. No useful hits were scored (2 more bulkheads. Joy.).

Despite the Close Blast Doors order, the luckless Sagittarius was promptly broiled by a Tertius' Battle Laser, going down to -12 Damage before rolling crits, of which there were 6. I looked at the damage, decided to forget about the Blast Doors and removed the ship from the table.
The other Tertius proceeded to inflict 32 Hull Damage to the Nova which moved first, in addition to rolling an Engines Disabled and a Engineering Hit in addition to another heap of pointless other criticals. Bah. Poor poor Nova.
Since it probably wouldn't last the night, I opted to fire with my Nova. As luck would have it, out of the 8 twin linked dice, a suprising 6 hit. Two more shots hit the bulkhead, and one hit the bridge.
The Prefect drew bead on the crippled Sagittarius and destroyed it with the Battle Laser, then rolled a Reactor Implosion from its side guns, which sent the battered Nova to the scrap heap in the sky. Bah. Poor poor Nova.
The Tethys proceeded to drop their missiles into the Prefect, 7 hitting. These proceeded to generate three crits, destroying Engineering, Power Relays and Disabling the Engines.
The second Nova proceeded to miss. With EVERYTHING.
The fleeing Sagittarius spit against the wind by firing aft missiles at the Tertius, hitting with one but getting intercepted.
The Orestes fired again with it's heavy and medium laser, punching 13 Hull and Crew from the Prefect and causing a hull breach, leaving the Prefect horribly crippled in every sense of the word.

Casualties:
2x Sagittarius Missile Cruiser
1x Nova Dreadnought.


Turn 3: Centauri Initiative
The Sagittarius Missile Cruiser passed a Come About order to turn its broadside Batteries to the two Tertius.
The Tertius move slowly forward, CAFing on the Orestes.
I did the math. I moved the Orestes a grand total of 6 inches forward on an ALL AHEAD FULL, the moved the Tethys Squadron towards it on Move To Shield Them. You poor poor abused missile boats. You will be remembered.
The remaining Nova, freed from concerns, executes an all ahead full order, but remaing woefully out of range of the Tertius.

My six Fighters moved to harass one of the Tertius rear. Again, my fighters deplete the interceptor banks, but deal no damage.

The Centauri shooting is painfully direct. 12 Battle Laser dice are lined up... and he promptly loses the opposed test to a brave little Tethys. Which then dies horribly and painfully. The last Tethys catches flack in the explosion and takes 3 hits. The Orestes is unharmed by the explosion of its little buddy.
The Nova, out of range of the Tertius duo, and with nothing better to do, dumps many many dice into the rear of the Prefect. Despite the hull 6, the four hits scored are enough to leave it as a floating hulk.
With nothing better to do, the Sagittarius lobs off a broadside at the depleted Tertius, scoring 2 hits, neither of which are crits. Nothing major happens here.

Casualties:
1x Tethys Missile Boat
1x Prefect Armored Cruiser


Turn 3: Earth Alliance Initiative
Against all odds, the Earth Alliance WINS Initiative. The Centauri Tertius squadron moves forward and closes blast doors.
The Orestes passes a Come About order to boresight one of the Tertius. Given the sheer amount of guns pointed at it, I felt pretty good.
The remaining Tethys again Moves To Shield Them on the Orestes. Tethys, I salute thee.
The Sagittarius turns to bring the front missile rack into LOS on a Tertius.
The Nova moves forward and scrambles fighters, passing the check.

My six Fighters moved to harass one of the Tertius rear. This time, 1 point gets through the interceptors. Yay.

The Orestes opens up on the Tertius, dealing a 18 points of damage and crew points. No crits though, which made me sad.
The Tertius split fire, one targeting the Orestes with its Battle Laser, and the other hammering the Sagittarius. Yet another Sagittarius is split clean in half, while more Tethys heroics ensues as yet another one is destroyed by overwhelming firepower.
The Nova proceeds to pound hits into the Tertius with the Laser/Pulse Array, smashing home a single, possibly game winning crit: Weapon Control: Front. With the most potent guns disabled, it looked quite in Earth's Favour.

Casualties:
1x Sagittarius Missile Cruiser
1x Tethys Missile Boat


Turn 4: Centauri Republic
Reasoning that you really can't run from a Nova, I moved it first, moving neatly into the damaged Tertius' front arc. It was a silly mistake.
The Centauri ships "overshot" my Nova and CAFed with the aft weapons. I felt like an idiot.
The Orestes closed to slugging range and boresighted the pristine Tertius.

My eight Fighters moved to harass the pristine tertius. They get another point through the Interceptors. Hull 6 is nasty.

The Tertius fire and do 34 hull and a lot more crew damage to the Nova. The Nova is crippled.
The Nova fires like a madman at the pristine Tertius, but doesn't connect. At all.
The Orestes fires and does minimal damage.


Turn 5: Centauri Republic
The Nova rolls a 6 for the crew quality check and rams the pristine Tertius. Both ships die horribly.
The last Tertius moves forward, getting the Orestes into its pretty wimpy broadsides.
The Orestes turns again getting boresight.

My eight Fighters moved to harass the tertius. They miraculously get 4 points past the interceptor screen.

The Centauri fires. And does jack. The Hull 6 shoe is now solidly on the other foot. It does, however, manage to down 4 fighters. So many ones...
The Orestes then proceeds to cripple the Tertius with it's laser cannons at point blank.

Casualties:
1x Nova Dreadnought
1x Primus Battlecruiser


Turn 5: Centauri Republic
The Tertius opens a jump gate.
The Orestes CAFs.

The Tertius is brought down by fighters which roll a secondary explosion critical hit.

The Orestes recovers fighters and begins the slow drift back to the planetary docks.

Casualties:
1x Tertius Battlecruiser
 
This thread is perfect as last night we got together to learn the rules better and get a few other members of our group to experience the game. We used EA early against Centauri. The Centauri annihilated my EA fleet. Reading through this thread gives me some really good ideas. I like the idea of using the dates as the EA are put into in use dates. This is why I like the forum, everybody keep up the great tactic suggestions.
 
Dies,

A couple of quick things:

1 - The Prefect Does not have interceptors
2 - The Tertius does not have a Beam Weapon in the Aft Arc. The plasma accelerator is interceptable.

Tactics wise, it would have been better for you to get all of those fighters off the Novas before they charged into range. This allows you to group your fighters up and overwhelm the defenses faster. When facing the Centauri, I would use my missle armed ships against their ships that do not have interceptors, even if their hull values are higher. That way everything of yours that his, will do damage.


Dave
 
Davesaint said:
Dies,

A couple of quick things:

1 - The Prefect Does not have interceptors
2 - The Tertius does not have a Beam Weapon in the Aft Arc. The plasma accelerator is interceptable.
Whoops. Then again, this was written post mortem, so I guess I made a few mistakes. There was quite a bit of dice bouncing around everywhere, so I guess I made a few mistakes hammering this out quick and dirty.

Tactics wise, it would have been better for you to get all of those fighters off the Novas before they charged into range. This allows you to group your fighters up and overwhelm the defenses faster. When facing the Centauri, I would use my missle armed ships against their ships that do not have interceptors, even if their hull values are higher. That way everything of yours that his, will do damage.


Dave

Admittedly, I felt I could have used those two Starfuries that never got off the first Nova, but the sheer pressure I felt from having to deal with beams of death rammed down my throught at the point forced my hand.

As for the Sulust versus Prefect target priority, I felt better off dumping everything on the Sulust simply because of the weaker hull and bigger beam. On hindsight, I should have reversed the choice.
 
Oh one more thing just to clarify, you know manuever to shield them is a specific action ie you place maneuver to shield a target FROM a specific target (and must maneuver to place yourself between them exactly (this also only works if both shooter and target have already moved). Kudos for good use of the Tethys though.

In retrospect the Centauri player should:

a) Be ashamed of himself for attempting such a beardy fleet ;) Not one Tertius (a ship regarded generally as overpowered) but TWO. And with a Prefect along for the ride no less (a ship generally viewed as nearly as bad ;))

b) Made some really quite gigantic tactical errors from the sounds of it :P

1) Squadroning the Tertius. Squadroning big ships is a debatable tactic at the best of times, in a fleet where you only have 4 ships total its just nuts! Especially when your fighting an opponent who uses boresights! The main advantage to squadroning is that it lets you fire all your ships in it in one go hopefulyl completely taking out alot of enemy firepower before it can ipen up or before any of your ships in the squadron die. Now when talking about big tough ships like Tertius, the second point is kind of wasted as its highly unlikely youll lose one outright, and Tertius have so much firepower that the first point isnt that much value anyway.

2) He didnt frag the Tethys on turn 1 or 2. Tethys are not a threat, true, thety ARE however annoying and excellent as initiatitve sinks (and for other uses as you found ;)). They die generally to about 1 hit from anything though, and shoud really have been nuked with secondary weapons at the first opertunity

3) He was however, right in my oppinion to ignore the Orestes till later. Take out all the other ships and keep initiattive and all that boresighted lasery doom is useless if you force it to move before your ships!
 
Locutus9956 said:
Oh one more thing just to clarify, you know manuever to shield them is a specific action ie you place maneuver to shield a target FROM a specific target (and must maneuver to place yourself between them exactly (this also only works if both shooter and target have already moved). Kudos for good use of the Tethys though.

In retrospect the Centauri player should:

a) Be ashamed of himself for attempting such a beardy fleet ;) Not one Tertius (a ship regarded generally as overpowered) but TWO. And with a Prefect along for the ride no less (a ship generally viewed as nearly as bad ;))

b) Made some really quite gigantic tactical errors from the sounds of it :P

1) Squadroning the Tertius. Squadroning big ships is a debatable tactic at the best of times, in a fleet where you only have 4 ships total its just nuts! Especially when your fighting an opponent who uses boresights! The main advantage to squadroning is that it lets you fire all your ships in it in one go hopefulyl completely taking out alot of enemy firepower before it can ipen up or before any of your ships in the squadron die. Now when talking about big tough ships like Tertius, the second point is kind of wasted as its highly unlikely youll lose one outright, and Tertius have so much firepower that the first point isnt that much value anyway.

2) He didnt frag the Tethys on turn 1 or 2. Tethys are not a threat, true, thety ARE however annoying and excellent as initiatitve sinks (and for other uses as you found ;)). They die generally to about 1 hit from anything though, and shoud really have been nuked with secondary weapons at the first opertunity

3) He was however, right in my oppinion to ignore the Orestes till later. Take out all the other ships and keep initiattive and all that boresighted lasery doom is useless if you force it to move before your ships!

I disagree with you locutus that the Missle Tethys are not a threat. They do have 4AD SAP Precise missles out to Range 20. Against something like the Prefect, they are crit machines. You are right in that you need to kill them early. A missle strike on that Prefect CAF'd with 8AD is going to get you an average of 6 hits and 2 crits. If the earther gets lucky and shuts down that front arc......

Dave
 
That just means vs EA take a Sulust instead of a Prefect although the Sulust isn't as overpowered but vs EA just take beams as their interceptors can stop your Anti Matter cannons. Against Minbari take Tertius & Prefects.
 
also the Sullust has interceptors of its own to stop missiles ;).

And I'll rephrase what I said about the Tethys. They ARE a threat but they are not A threat but they are nonetheless the least threatening part of the fleet. A Starfury is a threat but its not as much of a threat as a tethys. Just becasue the ship isnt completely rubish doesnt mean its a serious threat!
 
Locutus9956 said:
And I'll rephrase what I said about the Tethys. They ARE a threat but they are not A threat but they are nonetheless the least threatening part of the fleet. A Starfury is a threat but its not as much of a threat as a tethys. Just becasue the ship isnt completely rubish doesnt mean its a serious threat!

.....ok you lost me after, "I'll rephrase what I said about the Tethys." :shock:

Only joking - I know what you meant but I think you need a coffee before you post in the morning mate!
 
Blimey just looked back at that and even I can't follow it very well :P Damn EVE online stealing my sleep time.....

Anyway take 2:

What I meant to say (which I think can just about be got from the original gibberish :P) was that whilst the Tethys is indeed a threat it is still by far and a way the least threatening ship in the EA fleet.

ie. It should not be underestimated but givent the choice between blowing up a Tethys and blowing up a Sagitarius or Olympus (or even a Nova or Hyperion) you should clearly take out the more serious threats. My main point is that it is nonetheless a mistake to go 'oh its only a Tethys' and completely ingnore it.

If you can take out a bigger ship, do so, but if you should be looking, especially against a fleet with big boresights like the EA, to take out as many actual ships as fast as possible (ie given the choice between killing on turn 1, 2 Sagitarius or 1 Sagitarius and 2 Tethys, its probably better tactically speaking to go for the second option.

The saggs may seem more dangerous but your losing 3 initiative sinks can as opposed to 2 can easily be the difference between that Orestes boresighting its target of choice or not (or even being able to boresight a target at all, if you have enough initiative sinks outside of its turning arc to boresight you should be able to ensure that it has to move before any potential targets on your side (or at very least force it to make come about checks to boresight a target it doesnt really want to :D (incidentally this is one role Vorchans still excell at in the Centauri fleet, running past firing arcs and palying the initiative sink game ;))
 
Locutus9956 said:
Blimey just looked back at that and even I can't follow it very well :P Damn EVE online stealing my sleep time.....

Anyway take 2:

What I meant to say (which I think can just about be got from the original gibberish :P) was that whilst the Tethys is indeed a threat it is still by far and a way the least threatening ship in the EA fleet.

ie. It should not be underestimated but givent the choice between blowing up a Tethys and blowing up a Sagitarius or Olympus (or even a Nova or Hyperion) you should clearly take out the more serious threats. My main point is that it is nonetheless a mistake to go 'oh its only a Tethys' and completely ingnore it.

If you can take out a bigger ship, do so, but if you should be looking, especially against a fleet with big boresights like the EA, to take out as many actual ships as fast as possible (ie given the choice between killing on turn 1, 2 Sagitarius or 1 Sagitarius and 2 Tethys, its probably better tactically speaking to go for the second option.

The saggs may seem more dangerous but your losing 3 initiative sinks can as opposed to 2 can easily be the difference between that Orestes boresighting its target of choice or not (or even being able to boresight a target at all, if you have enough initiative sinks outside of its turning arc to boresight you should be able to ensure that it has to move before any potential targets on your side (or at very least force it to make come about checks to boresight a target it doesnt really want to :D (incidentally this is one role Vorchans still excell at in the Centauri fleet, running past firing arcs and palying the initiative sink game ;))

You are right here. When facing an EA force, eliminating his initative sinks is priority number 1. The fact that they are missle armed ships with precise weapons, makes it all good. The fact is that with the fleet the Centauri fielded, he could kill all of the Tethys and likely another ship on turn 1 without breathing hard.


Dave
 
Why do folks think the Tiger fury is worth anything? It's speed and weaponry is not superior to the Aurora (ie regular) starfury so what encourages the use of a slow, weak hulled, poor dodge, poor dogfighting cousin like the Tiger?

I actually find Tigers quite useful because if you mix and match them with regulars and Thunderbolts people tend to ignore them. That way with low hull/near death ships a flight or two can get in, destroy the ship and move on unharassed.
 
CodeofArms said:
Why do folks think the Tiger fury is worth anything? It's speed and weaponry is not superior to the Aurora (ie regular) starfury so what encourages the use of a slow, weak hulled, poor dodge, poor dogfighting cousin like the Tiger?

I actually find Tigers quite useful because if you mix and match them with regulars and Thunderbolts people tend to ignore them. That way with low hull/near death ships a flight or two can get in, destroy the ship and move on unharassed.

I don't think you can field them with T-bolts. It was my understanding that the Tiger Starfury is early EA only. Besides, why would you ever take a Tiger SF over a T-Bolt?


Dave
 
Centauri Republic Fleet:
Sulust Escort Destroyer
Prefect Armored Cruiser
Tertius Battlecruiser
Tertius Battlecruiser

NO way, its the shaddy fleet of death featuring all the 'too powerful' ships! It could be considered unsporting (given whats been posted about them on this forum) so well done for the victory.

Some great ideas been mentioned in this thread chaps, thanks!
 
Davesaint said:
CodeofArms said:
Why do folks think the Tiger fury is worth anything? It's speed and weaponry is not superior to the Aurora (ie regular) starfury so what encourages the use of a slow, weak hulled, poor dodge, poor dogfighting cousin like the Tiger?

I actually find Tigers quite useful because if you mix and match them with regulars and Thunderbolts people tend to ignore them. That way with low hull/near death ships a flight or two can get in, destroy the ship and move on unharassed.

I don't think you can field them with T-bolts. It was my understanding that the Tiger Starfury is early EA only. Besides, why would you ever take a Tiger SF over a T-Bolt?


Dave

I suppose because you can get 5 wings of Tiger Furies per patrol point instead of 3 T-Bolts, but your right Dave, only early EA fleets can take Tiger Furies and they cant have T-Bolts.

Being so numerous for one patrol point has made me take them on a good few occasions, they have always done rather well actually. One game did lead to a rather imbarasing occurance tho - a Nova on all ahead full overtaking a group of them, that doesnt happen often :shock:

Anyway, sorry to get off topic.
 
Dies Irae said:
Centauri Republic Fleet:
Sulust Escort Destroyer
Prefect Armored Cruiser
Tertius Battlecruiser
Tertius Battlecruiser

With all due respect... your buds a bit beardy (oooh, alliteration) for bringing that fleet. If it is a serious player he should know better. If it's not, someone should kindly tell him...

Dies Irae said:
Anyway. To cut a long story short, 18 Flash Missile were then fired with a 4+ to hit on the Sulust. A grand total of 3 hit. An even grander total of 1 got through the interceptors. And that 1 missile proceeded to utterly annihilate the Sulust with a Catastrophic Explosion.

Casualties:
1x Sulust Escort Destroyer

That may have very well changed the game. Kudos to you, sir.

Dies Irae said:
The Tethys proceeded to drop their missiles into the Prefect, 7 hitting. These proceeded to generate three crits, destroying Engineering, Power Relays and Disabling the Engines.

Wow! I thought these little guys were regarded as useless. I don't see them much in people's fleets.

Dies Irae said:
The Centauri shooting is painfully direct. 12 Battle Laser dice are lined up... and he promptly loses the opposed test to a brave little Tethys. Which then dies horribly and painfully. The last Tethys catches flack in the explosion and takes 3 hits. The Orestes is unharmed by the explosion of its little buddy.

... while more Tethys heroics ensues as yet another one is destroyed by overwhelming firepower.

I'm getting the distinct impression that these little bugers are WELL worth their points. Is this kind of activity unusual?

Dies Irae said:
Turn 5: Centauri Republic
The Nova rolls a 6 for the crew quality check and rams the pristine Tertius. Both ships die horribly.

Anyone else suddenly imagine the Nova ramming the Sharlin in "In the Beginning"? I did. Epic.

Also, I am very happy with your Oretes. I wonder what an Omega would have done? I love seeing otherwise (seemingly) poor, unconventional ships like the missile boat and Oretes do very well while the Centauri Beam Team falls.

Aside from a few mistakes, the game was as fair as it could be (considering your friends fleet) and very great to read. I hope to see more.
 
The only thing I have to say about this is that it wasn't exactly sporting of the Centauri player to insist on the Tertius' over Primus' If you're going to be stuck with your best ship being an Orestes, he can at least come down a little bit on those ships. He really wouldn't have lost out on much either since it sounds like the majority of the damage in the game came from the forward lasers. The same ones the primus has so it isn't like he would have lost out at all. Matter of fact he may have been better off with two primus since that would have given him 4 flights of Sentris and an extra interceptor.
 
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