cOwgummi said:
at the matter of ranges...well..i have to admit i never looked down gunsights in real life, but is started thinking about it while playing operation flashpoint and americas army lately...they're just computer games, but these enemy soldiers are pretty tiny cute little dots at ranges of 100m and above. then i started looking around in the internet, comparing distances and the relative change of object scale on the street i think 300m may be engagement distance for a assault rifle, but spotting the enemy on such distances and then getting your your small dot or whatever over the small point in the correct way, while breathing at last, if not being under fire at the same time...doen'st sound like high hit probability to me...
and thus it seems much better to me to scale down ranges for a wargame to distances where you can relatively easy spot and hit your target, as the only alternative would be excessive range penaltys and/or spotting rules.
OK but the point is that we are not just talking about scaling down to where the average soldier could score a hit.
Lets crunch some numbers:
If a normal 28mm miniature represents a man 6 feet tall (72") then
100m would be approx 1240mm or 49" (say roughly the width of an average gaming table)
300m would be around 12" or say twice the length of an average gaming table.
When I was in the Irish Reserves many,many years ago we did actually practice (and score hits) at that range (though I was a really bad shot I'm afraid :? )
Now this brings us to the range of an assault rifle in SST : 20"
That equates to an effective range of approx 40m.
For Tanks this becomes crazy: The max range you could get on a 6' by 4' table is around 7' (84"). That would equate to a range of around 160m. For a Tanker that would not be so much 'point-blank' range as it would be 'engaged in sexual relations' range.
The other point about limiting ranges to the max a troop could probably see is that you don't NEED to do that. You have terrain on the table that cuts down your line of sight. If you were to use this method consistently then all weapons carried by infantry would have to have the same range.
All of that being said, it is just a game. Balance and fun is far more important than 'realism' as far as I'm concerned.
Keith Mc