I think one of the big things that the VAS system misses out on is simulating the fact that naval shells strike with more hitting power at short ranges rather than long ranges.
Do you think it's worth trying to add a damage dice modifier to the game based on range? I was thinking of maybe giving a +1 to DD rolls for hits at point blank range (5" or less). Or maybe subtract 1 from DD rolls for hits at long and extreme range (20" or more).
Do you think it's worth trying to add a damage dice modifier to the game based on range? I was thinking of maybe giving a +1 to DD rolls for hits at point blank range (5" or less). Or maybe subtract 1 from DD rolls for hits at long and extreme range (20" or more).