Davesaint said:
The problem you will have if you balance the game by the fluff on the screen, you will only have 4 races ever played. Minbari, Shadows, ISA, and Vorlons. No other race has a chance against the Minbari, Shadows, and the Vorlons in the show.
With the current way of selecting units, yes. But with a different way, no. See my further comments below.
Why would you want to play a game and invest in a fleet if you were guaranteed to lose every battle you were in if a given fleet showed up? That is what balancing off the fluff would do to you. The EA would NEVER, Ever have a chance against the Minbari. The LONW would get slaughtered by the Vorlons and the Shadows. The Narn would be an afterthought race.
You wouldn't be, especially if a points system were used with the ships rather than the current level system. That would reflect show canon far better than the current system works.
Lets say for example that a single sharlin cruiser is worth five nova (should be Omega) destroyers. For an equal game you would have the minbari player fielding one sharlin against the EA player's five nova's (again, instert Omega). Hence you would have an equal game.
Same system used every day by thousands of people for WHFB and 40k. In 40K, individually my chaos space marines are worth far more than a single ork, yet I have had my butt handed to me by the greenskins because of the great green tide and lucky dice rolling.
Now it can be said that by sticking to canon you would never have had a single sharlin vs five novas (and Omegas again.. sigh). True, but the question wasn't about how you fielded your troops, it was about what should be most important about balancing game play in the sense of ship STATS. The death from a thousand bites does work and using a points system or a further spread out pl system that more accurately represents the difference of power levels between ships would go a long way to supporting balanced fights whether they are in tourney, one-off or campaign games.
The other thing that would help greatly is a "commonality" stat for a ship as this would stop fleet min/maxing for the most incredible fleet you could put together. In the show the most recognizable Narn ships are the T'Loth in the first season and the G'Quon for the rest of the series. For the EA it is the Hyperion and the Nova (Omega). For the Centauri, you have the winged Phallus of Doom followed by the Primus Hull.
My personal take is that canon from the show should come first in deciding what weapons load out, etc a ship has. Then the fleets are balanced from there taking into account my above comments. If you
aren't using canon from the show you are just playing any space game that came before using B5 ships. And so, what is the point? I might as well dig out starfleet battles or star frontiers again from their place of reverence in the gaming cabinet.
-V