I'm currently having some difficulty with my Narn in a five-player campaign.
What I've got left:
G'Quanth, Crew 6
G'Quan, Crew 4, 5 damage, 21 crew missing
+2 Fore Ion Cannons, HLC upgraded to Fore
G'Quan, Crew 4, 16 crew missing
Long Range HLC
G'Quan, Crew 4, messed up (sent back to homeworld)
G'Quan, Crew 3, 4 damage, 10 crew missing
Var'Nic, Crew 4, 4 damage, 14 crew missing
G'Karith, Crew 4, 8 damage, 19 crew missing
3x Ka'Toc, Crew 4
Sho'Kov, Crew 3
Sho'Kov, Crew 6
In short, most of my fleet is scratched up, but functional. I have yet to win a battle due to poor choices and tactics.
There are five players: Narn (me), Earth/ISA, Earth/Psicorps, Minbari, and Centauri. The Minbari are vastly more powerful than the other players in terms of material. Earth/Psicorps holds the most territory.
I'll post the strategic points later (I haven't got the map with me).
What I've got left:
G'Quanth, Crew 6
G'Quan, Crew 4, 5 damage, 21 crew missing
+2 Fore Ion Cannons, HLC upgraded to Fore
G'Quan, Crew 4, 16 crew missing
Long Range HLC
G'Quan, Crew 4, messed up (sent back to homeworld)
G'Quan, Crew 3, 4 damage, 10 crew missing
Var'Nic, Crew 4, 4 damage, 14 crew missing
G'Karith, Crew 4, 8 damage, 19 crew missing
3x Ka'Toc, Crew 4
Sho'Kov, Crew 3
Sho'Kov, Crew 6
In short, most of my fleet is scratched up, but functional. I have yet to win a battle due to poor choices and tactics.
There are five players: Narn (me), Earth/ISA, Earth/Psicorps, Minbari, and Centauri. The Minbari are vastly more powerful than the other players in terms of material. Earth/Psicorps holds the most territory.
I'll post the strategic points later (I haven't got the map with me).