Well I've given it a go, see what you think?
First issue is that unlike B5, the crits in NA are cumulative, ie. speed -1, speed -1, speed -1 and speed -2 equals speed -5. So I have downgraded some of them accordingly. -4 speed after -2 and 2x -1 would be -8 in total which would make many ships stopped!
Second issue is that in B5, some of the higher-up crits are actually not as bad as the lower down ones. For example power fluctiations is generally worse than weapons offline (depending on the ship). So I have switched the order of some.
Thirdly I have added in some new ones and borrowed them from NA, to make 6 different crits in each section.
Fourthly I don't think double, triple and quad damage should move you 2, 3 and 4 up the crit table, like Devastating does in NA! That would be too... devastating, since double and triple damage are reasonably common in B5. Instead I would say just increase the crit level by 1 and double, triple or quadruple the damage and crew reductions - as normal in B5.
So, on with my table...
First issue is that unlike B5, the crits in NA are cumulative, ie. speed -1, speed -1, speed -1 and speed -2 equals speed -5. So I have downgraded some of them accordingly. -4 speed after -2 and 2x -1 would be -8 in total which would make many ships stopped!
Second issue is that in B5, some of the higher-up crits are actually not as bad as the lower down ones. For example power fluctiations is generally worse than weapons offline (depending on the ship). So I have switched the order of some.
Thirdly I have added in some new ones and borrowed them from NA, to make 6 different crits in each section.
Fourthly I don't think double, triple and quad damage should move you 2, 3 and 4 up the crit table, like Devastating does in NA! That would be too... devastating, since double and triple damage are reasonably common in B5. Instead I would say just increase the crit level by 1 and double, triple or quadruple the damage and crew reductions - as normal in B5.
So, on with my table...
Code:
1-2 WEAPONS
1 POWER RELAYS DESTROYED - - -1 SPEED
2 FUEL SYSTEM RUPTURED +1 +1 -1 SPEED
3 MULTIPLE FIRES +1 +2 -1 SPEED
4 THRUSTERS DAMAGED +2 +1 -2 SPEED
5 FUEL SYSTEM RUPTURED +D6 +D6 REACTOR CRITICAL +1
6 ENGINES DISABLED +D6 +D6 SHIP ADRIFT
3 REACTOR CRITICALS
1 CAPACITORS DAMAGED +1 - LOSE 1 RANDOM TRAIT
2 REACTOR GAS LEAK - +2 NO SPECIAL ACTIONS
3 POWER FEEDBACK +2 +1 -2 SPEED
4 REACTOR OVERLOAD +1 +2 WEAPONS CRITICAL +1
5 REACTOR BREACH +D6 +2 SHIP ADRIFT
6 REACTOR EXPLOSION +D6 +D6 NO SPECIAL ACTIONS, LOSE 1 RANDOM TRAIT
4 WEAPON CRITICALS
1 TARGETING SYSTEM DAMAGED - +1 ALL WEAPONS LOSE 1AD
2 POWER DISRUPTED +1 +1 ALL WEAPONS AT -1 PENALTY TO HIT
3 WEAPONS OFFLINE +2 +1 1 RANDOM WEAPON SYSTEM CANNOT FIRE
4 WEAPONS CONTROL +1 - ALL WEAPONS IN 1 RANDOM ARC CANNOT FIRE
5 POWER FLUCTUATIONS - - EACH WEAPON NEEDS 4+ TO FIRE
6 CATASTROPHIC AMMUNITION EXPLOSION +3 +4 NO WEAPONS MAY FIRE
5 CREW CRITICALS
1 FIRE - +1 TROOPS -1
2 MULTIPLE FIRES - +2 TROOPS -2
3 SECONDARY EXPLOSIONS +1 +3 DAMAGE CONTROL AND CQ CHECKS AT -1 PENALTY
4 LOCALIZED DECOMPRESSION +1 +3 -1 TROOPS, NO SPECIAL ACTIONS
5 CREW SHAKEN - +D6 MUST ROLL 4+ BEFORE FIRING EACH WEAPON
6 HULL BREACH +D6 +D6 -2 TROOPS, NO DAMAGE CONTROL, NO SPECIAL ACTIONS
6 VITAL SYSTEMS CRITICALS
1 BRIDGE HIT - +1 NO SPECIAL ACTIONS
2 SECONDARY EXPLOSIONS +D6 +D6 DAMAGE CONTROL AND CQ CHECKS AT -1 PENALTY
3 WEAPONS CONTROL 3 4 WEAPONS CRITICAL +1
4 ENGINEERING 4 3 CREW CRITICAL +1
5 REACTOR IMPLOSION +2D6 +4D6 LOSE 1 RANDOM TRAIT
6 CATASTROPHIC EXPLOSION +4D6 +2D6 LOSE 2 RANDOM TRAITS