Asteroid Belt Runaround

Mithras

Banded Mongoose
I like to create unique vehicles for my worlds, they make each one a memorable experience and say something about the environment and the society - all rolled in one.

My players are due into an asteroid belt system next week, and I'd like some unique vehicles (small-craft) for the system. The Traveller smallcraft are a bit generic (and cylindrical!).

Has anybody got suggestions for asteroid habitat runabouts? The system has a real Texan, frontier West feel....

I can design them with High Guard.
 
Have you given any thought to the background for the asteroid belt? Are the characters new to the entire system or just the belt(s) itself?

If it is like the Wild West, then you are probably going to be limited to small "towns" (i.e stations) spread throughout the belt where miners come to sell, to refit and repair. So your stations should be set up to support such a thing. These stations might be free-floating, but you could also incorporate things such as larger asteroids that have been hollowed out as a result of mining and a ramshackle town has taken up in it, with crazy corridors, docks and airlocks stuffed all over the place at random. Or you could have more orderly purpose-built stations. Perhaps the orderly are the mining companies, and the disorderly are the people who just decided to set up shop there. You might then find even smaller (family sized, or say up to 100) habitats anywhere else around the belt, in all kinds of shapes, sizes and configurations.

You probably are also going to have other mining facilities - smelters to extract the ore, refineries to make the metals, perhaps even some small fabrication yards that take the raw materials and construct some industrial items in the belt before they get shipped off somewhere else. Depending on how you want to do it, you could have "fixed" facilities in a standard, regular orbit, or you could have large industrial ships that float around and have a gang of mining ships that bust up asteroids and tow them back to the refinery.

If its a rich belt, you probably are going to have lots of traffic - mining ships, ore barges, tugs, etc. You could add in lots of patrol ships if its high-law, or since you describe it kind of the wild-west, maybe its more of a no-man's land, where every ship travels armed and/or with escorts. In that case you could have pirates who prey on the weak, or mercs who will attack other miners for the right price, claim jumping, maybe even get to the point where the sheriff and his deputies show up in the system and start wiping out the bad guys.

there's all kinds of possiblities, and ships to go with them! If its the frontier you can pretty much go with standard designs, but also just cobble something together like people on the frontier would since they have limited access to shipyards and the like. Plus people are going to salvage and re-use what they can. An asteroid belt can be a fun place to be sneaky, building asteroid fortresses, habitats, disguising missile batteries and turrets in hunks or rock.
 
Without getting too fancy, one could modify existing HG craft easily:

For a small prospector outfit (or nimble chop shop ;) ):

I'd probably start with the Surveyor on pg 92 of HG.

Then add a couple Shuttles from pg 91.

For the top 23 ton cargo container on the shuttles, customize with cabin space for 4 (6 tons), laboratory (4 tons), 3 tons of extra fuel (4 wks total) and a Salvage Drone (pg 54).

For those more nefarious activities and 'defense', add a Boarding Craft from pg 98 modified - drop armour, Thrust, P.P. and half cabins. Add grappling arm and cargo space. This could be passed off as a scrapped military vessel (rearmed of course).
 
phavoc - nice write-up there! The system, Alexandria, has 3 cylindrical habitats and around 6 large hollowed out asteroids. Each has its own government type, but is federated to the main habitat, Alexandria, which has naturally a representative democracy. Some of the smaller habitats can get pretty wacky...

I never thought too much about the details of the mining business, I like the concept of travelling miners in larger asteroid-hulls, but also of corporate associations and your description of separate aspects of the industry. I will apply a little more thought.

I think you may have clinched the question though, rag-tag ships heavily customized and 'asymmetrical', just like the Minmatar ships in the EVE Online CRPG.
 
Well, I have the old classic Traveller set, so have not spent money on the (probably much better) MGT version.....

is it good???
 
Mithras said:
is it good???
Yes, indeed. A lot of informations about belters and belting plus a very
nice (non-OTU) belter mini campaign with a lot of interesting ideas. I
am not sure whether the material on belting is better than that in the
Classic Traveller box, but the character design and the campaign defi-
nitely are - at least in my view. :D
 
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