Aslan and Scoundrel Errata

Cyphr

Mongoose
I've been enjoying both books. I really like there is now two adjacent MGT sectors to play in. The Scoundrel book was even better than I thought.

Though I did find a few omissions or typos in both sourcebooks.

Aslan
1. No Sector Starmap.
2. The first half of the write up for Pax Rulin is missing. My copy shows only the latter half on pg 173. Page 172 is the subsector map

Scoundrel
1. Few of the results of several Events and Mishap Tables have confusing or incomplete listings. (ex. Event 63 for Barbarians seems to indicate the player has a choice or rewards).
2. Are Advancement and Survival columns backwards or just the labels?[/list][/list]
 
Yeah, the editing issues with aslan really have put me off adding further traveller books for now. Entire pages missing is...annoying in a forty dollar hardcover.

I'm also a bit unsure on how territory is calculated and how the rite of passage works out.

Does my ancestral territory get added to career territory, or is only used for determining initial SOC. Or, does the first son get it, and everyone else gets zero + Career after determing the SOC?

And the rite of passage has me a bit confused. Maybe it's that I'm not use to the various terms the game uses for rolling or working up a number. I've read it but if anyone wants to do a walkthrough that's more in depth than the book, it'd be appreciated.
 
I haven't seen the finished version of either book yet. Nonetheless, working off the manuscript...
1. Can't help with that, I'm afraid.
2. Where does the Pax Rulin write-up stop?
3. For the barbarian event, it's a three-step process. First, pick whether or not you want to challenge the robot. If you don't, the event ends immediately.

If you do, you roll Melee or Persuade skill. Fail, and you're injured.

If you succeed that skill check, you stop the robot. You can either gain the robot as a servant, or just take the kudos and the +4DM to your next advancement.

Which other events are confusing?

4. What concerns you about the Advancement/Survival rolls?

Glad to hear you're enjoying the books.
 
Mongoose Gar said:
I haven't seen the finished version of either book yet. Nonetheless, working off the manuscript...
1. Can't help with that, I'm afraid.
2. Where does the Pax Rulin write-up stop?

The writeup on pg 173 starts "out against almost any attacker and would probaly a rallying point for imperial ships" " <rest snipped for brevity> That's where is begins.

Mongoose Gar said:
3. For the barbarian event, it's a three-step process. First, pick whether or not you want to challenge the robot. If you don't, the event ends immediately.

If you do, you roll Melee or Persuade skill. Fail, and you're injured.

If you succeed that skill check, you stop the robot. You can either gain the robot as a servant, or just take the kudos and the +4DM to your next advancement.
Ah the way it was written did not mention keeping the robot.

That's the only one I can clearly remember at this time.

Mongoose Gar said:
4. What concerns you about the Advancement/Survival rolls?

In the other books Survival was listed first then Advancement, which made me believe either the labels or the entire columns were switched. Just the labels will change the possible results during the term.
 
George Labour said:
Does my ancestral territory get added to career territory, or is only used for determining initial SOC. Or, does the first son get it, and everyone else gets zero + Career after determing the SOC?

The latter - and the first son only gets the Ancestral Territory when his sire dies. The main purpose of Ancestral Territory is to determine starting SOC and the relative importance of your family.

And the rite of passage has me a bit confused. Maybe it's that I'm not use to the various terms the game uses for rolling or working up a number. I've read it but if anyone wants to do a walkthrough that's more in depth than the book, it'd be appreciated.

Sure.
1. Your Rite of Passage number starts at 0.
2. Roll 2d6, add the two numbers together and record the total. This is your 'throw'. So, 3+4=throw of 7, 6+6=throw of 12.
3. If you rolled doubles, check the event table.
4. If you're male - compare your characteristics to the throw. For each characteristic that's higher than the throw, add 1 to your Rite of Passage number. So, if my characteristics are A9954A, and I've got a throw of 7, then four of my characteristics are higher than the throw, giving me a rite of passage of +4.
5. If female, compare your INT, EDU and SOC to the throw, and add 2 to your Rite of Passage number for each one that's higher. So, with the same characteristic spread for a female character, only the SOC of A is higher than the throw, so her Rite of Passage is only +2.
6. Your Rite of Passage number is then used as a DM when trying to qualify for honourable careers. Note that it'll never be a negative DM - even if your throw was higher than all your characteristics, it'll still be a Rite of Passage number of +0.

Is that any clearer?
 
Cyphr said:
The writeup on pg 173 starts "out against almost any attacker and would probaly a rallying point for imperial ships" " <rest snipped for brevity> That's where is begins.

Pax Rulin
More than half the worlds of this subsector are ruled by the Imperium. Pax Rulin sector is dominated by a string of naval bases and military outposts, a bulwark against aggression from the Aslan or the barbarian cultures of the Trojan Reach. Despite the sheer number of Imperial worlds and client states, the subsector is administered from Glisten – Pax Rulin itself is the largest and oldest naval base, although the world of Perrior is growing in importance and has launched a bid to be named the new subsector capital.

Several of the inhabited worlds in this sector were originally settled by Vilani explorers, but all those colonies save Caraz died out. (There appears to be no single cause of these mass extinctions – the old colony on Kydde died of plague, Islent of starvation, Doradon to solar flares and so on.) Later explorers looking for worlds to colonise were able to reclaim the now-empty Vilani colonies, although after several hundred years, little trace remained of the Vilani on some planets).

The Senlis Foederate is a small polity of three Solomani-settled worlds which survived the Twilight relatively well by the standards of the Trojan Reach. They retained comparatively high technology, especially at the capital of Senlis, and are capable of defending their space against raiders. Foederate relations with the Imperium are strained due to 'an alarmingly militant build-up of Imperial naval assets along our mutual border' – in short, the Foederate has no conception of the sheer size and power of the Imperium, and self-consciously believes that the vast Imperial fleet stationed at Pax Rulin is there because of them. The Foederate was highly expansionist until the Imperium established a presence in the sector – Bantral was their next target until it obtained Imperial protection.

Caraz E111959-A
Caraz was never intended to be home to more than two billion people. The rocky outpost was originally built as a refuelling station, cracking water-ice into hydrogen fuel for the flood of Vilani ships fleeing the Vargr wars of the -2100s. As the Vilani colonies in Pax Rulin dwindled and died, Caraz saw fewer and fewer visitors. Eventually, the ships stopped coming altogether, leaving a thousand ice miners and their families alone in the dark.

The Caraz system had no lanthanum reserves, and could not build its own jump-capable ships. They did what they could, though. They hollowed most out Caraz Rock and built cities on the inside of the hollow world; they ground asteroids to dust and developed microorganisms from scratch to transform the regolith into fertile soil. With resources so limited, everything in Caraz had to be carefully measured and accounted. Economics, politics and religion are all the same thing in Caraz rock – every object and person has a precisely calculated value, and anything that costs more than it produces is eliminated and recycled – including those people who fail to make a net contribution to the Carazian economy. The rulers of Caraz are the all-powerful Actuaries who decide on the worth of things.

Membership in the Imperium and the recovery of jump drive means that Caraz no longer needs to conserve resources quite so brutally, but an obsession with efficiency is ingrained into their culture.

An Imperial naval base has been established at Caraz, and a new starport is under construction. Caraz will be upgraded to Class-A status within ten years, assuming all goes well.

Pax Rulin A402231-E
The Pax Rulin naval base is the lynchpin of Imperial naval power in this subsector. While only a few hundred people call the base their permanent home, there are usually a dozen or more capital ships in-system, along with hundreds of smaller craft. Pax Rulin has no shipyard – construction facilities are at Perrior – but it is a naval depot of great importance. It is designated a fortress world – in the event of a full-scale invasion of the sector, Pax Rulin has the stockpiled supplies and firepower to hold out against almost any attacker, and would provide a rallying point for Imperial ships until a larger fleet could be mustered in the Spinward Marches to relieve the invaded worlds.

In the other books Survival was listed first then Advancement, which made me believe either the labels or the entire columns were switched. Just the labels will change the possible results during the term.

I think the entire column was switched - sorry about that. Use as written.
 
To Mongoose Gar:

Thanks for the clarifying the questions that both George Labour and I had about Aslan.

Come to think of it, I too even had questions about the initial Territory when generating 2nd and 3rd sons. My understanding of the Rite of Passage was correct based on my understanding from the original CT module, but you explaining helped even more. I am now redoing a male Aslani with that knowledge you presented.

Again thanks :D :D
 
Thank you very much that pretty much clarified all my questions about Character generation. Not to mention made it easier to qualify for the careers in the book. :)
 
Noticed page 6 under Envoys, says it is Male Only. Page 7, under Envoy, says either gender can be.

I do have more, but cannot think of them right now, and will post more later.




Oh, and first time posting on the boards here. Thanks for all the info. :D
 
Noncritical layout error: Scoundrel: pages 48-53, the last six pages of the PIRACY section, have page headers reading INTRUSION.
 
I think I'll wait until an errata-corrected version of each has been printed before buying it.

That, and wait until it's 15-20 dollars each. :twisted:
 
Jame Rowe said:
I think I'll wait until an errata-corrected version of each has been printed before buying it.

That, and wait until it's 15-20 dollars each. :twisted:

That's why I wait for the 40% coupons at Borders...I've managed to get a lot of the Mongoose stuff at almost buy 1/get 1 free. And those coupons show up about monthly or so. And I've Scoundrel and the equipment guide on the way now. I must say that I've really enjoyed all the books so far.
 
Thanks Rikki Tikki, I was just a lurker for a while, now I am going to bug all with questions, I am that kind of guy, LOL. :)

I have played the OTU since the early 80's, when they were still relatively new. I had some of my players say, "We want to try this new game called Traveller". I laughed, then pulled out my little black books, and said "This one?" They did not think I was funny, since one player was younger than most of my books, which I bought brand new when they came out.

Anyway, back to the Aslan book, since I don't have Scoundrel.........yet.
 
Mongoose Gar said:
Pax Rulin
More than half the worlds of this subsector are ruled by the Imperium. Pax Rulin sector is dominated by a string of naval bases and military outposts, a bulwark against aggression from the Aslan or the barbarian cultures of the Trojan Reach. Despite the sheer number of Imperial worlds and client states, the subsector is administered from Glisten – Pax Rulin itself is the largest and oldest naval base, although the world of Perrior is growing in importance and has launched a bid to be named the new subsector capital.

HUGE AMOUNT OF SNIPPAGE
Why is all of this NOT included under "Downloads" for the Aslan Book as "Errata"
http://www.mongoosepublishing.com/pdf/travaslanerrata.pdf?PHPSESSID=3d699d99c8a9d80db32b8080017e205f

Please correct the Errata link to include all of the errata for the book. Thank you in advance.
 
The errata is correct - I posted more text than was necessary because at the time I didn't know how much was missing. 90% of the text I posted is in the book; the only missing bit was the very start of the Pax Rulin writeup.
 
Mongoose Gar said:
The errata is correct - I posted more text than was necessary because at the time I didn't know how much was missing. 90% of the text I posted is in the book; the only missing bit was the very start of the Pax Rulin writeup.
Ah - then I apologize and stand corrected.
 
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