Cyphr said:
The writeup on pg 173 starts "out against almost any attacker and would probaly a rallying point for imperial ships" " <rest snipped for brevity> That's where is begins.
Pax Rulin
More than half the worlds of this subsector are ruled by the Imperium. Pax Rulin sector is dominated by a string of naval bases and military outposts, a bulwark against aggression from the Aslan or the barbarian cultures of the Trojan Reach. Despite the sheer number of Imperial worlds and client states, the subsector is administered from Glisten – Pax Rulin itself is the largest and oldest naval base, although the world of Perrior is growing in importance and has launched a bid to be named the new subsector capital.
Several of the inhabited worlds in this sector were originally settled by Vilani explorers, but all those colonies save Caraz died out. (There appears to be no single cause of these mass extinctions – the old colony on Kydde died of plague, Islent of starvation, Doradon to solar flares and so on.) Later explorers looking for worlds to colonise were able to reclaim the now-empty Vilani colonies, although after several hundred years, little trace remained of the Vilani on some planets).
The Senlis Foederate is a small polity of three Solomani-settled worlds which survived the Twilight relatively well by the standards of the Trojan Reach. They retained comparatively high technology, especially at the capital of Senlis, and are capable of defending their space against raiders. Foederate relations with the Imperium are strained due to 'an alarmingly militant build-up of Imperial naval assets along our mutual border' – in short, the Foederate has no conception of the sheer size and power of the Imperium, and self-consciously believes that the vast Imperial fleet stationed at Pax Rulin is there because of them. The Foederate was highly expansionist until the Imperium established a presence in the sector – Bantral was their next target until it obtained Imperial protection.
Caraz E111959-A
Caraz was never intended to be home to more than two billion people. The rocky outpost was originally built as a refuelling station, cracking water-ice into hydrogen fuel for the flood of Vilani ships fleeing the Vargr wars of the -2100s. As the Vilani colonies in Pax Rulin dwindled and died, Caraz saw fewer and fewer visitors. Eventually, the ships stopped coming altogether, leaving a thousand ice miners and their families alone in the dark.
The Caraz system had no lanthanum reserves, and could not build its own jump-capable ships. They did what they could, though. They hollowed most out Caraz Rock and built cities on the inside of the hollow world; they ground asteroids to dust and developed microorganisms from scratch to transform the regolith into fertile soil. With resources so limited, everything in Caraz had to be carefully measured and accounted. Economics, politics and religion are all the same thing in Caraz rock – every object and person has a precisely calculated value, and anything that costs more than it produces is eliminated and recycled – including those people who fail to make a net contribution to the Carazian economy. The rulers of Caraz are the all-powerful Actuaries who decide on the worth of things.
Membership in the Imperium and the recovery of jump drive means that Caraz no longer needs to conserve resources quite so brutally, but an obsession with efficiency is ingrained into their culture.
An Imperial naval base has been established at Caraz, and a new starport is under construction. Caraz will be upgraded to Class-A status within ten years, assuming all goes well.
Pax Rulin A402231-E
The Pax Rulin naval base is the lynchpin of Imperial naval power in this subsector. While only a few hundred people call the base their permanent home, there are usually a dozen or more capital ships in-system, along with hundreds of smaller craft. Pax Rulin has no shipyard – construction facilities are at Perrior – but it is a naval depot of great importance. It is designated a fortress world – in the event of a full-scale invasion of the sector, Pax Rulin has the stockpiled supplies and firepower to hold out against almost any attacker, and would provide a rallying point for Imperial ships until a larger fleet could be mustered in the Spinward Marches to relieve the invaded worlds.
In the other books Survival was listed first then Advancement, which made me believe either the labels or the entire columns were switched. Just the labels will change the possible results during the term.
I think the entire column was switched - sorry about that. Use as written.