Excellent questions one and all...Which is why I put pages of descriptive/explanatory text in my descriptions...Its a luxury can afford since my booklets focus on one ship or one family of ships...Being generous with descriptive text is something ya can't do when trying to cram a dozen ships into a rule book that's already crowded
EldritchFire said:
4 triple turrets seems excessive for a cargo hauler. If you want pirate defense, I'd go for one—maybe two at most. And single turrets, unless it was a weapon/sandcaster double.
If its running light it's over armed but standard practice is to haul heavy external loads. Fully loaded with external cargo it's a 2000 ton ship... so at that size it's lightly armed.
nats said:
I really like that. Well thought out visually and it looks like what it is. Visually the engines look a bit overpowering for the size and type of the ship are you sure they are sized correctly? But I love the overall look and feel of that ship.
Glad ya like it..I want it too look and feel right as well as have the numbers right...
Engine size to hull size is the same issue as above it has a 500 ton hull but will be carrying 1500 or so tons externally, so its engines look horrendously oversized when running light. think of it as a Diesel Over the road truck or land train. If you see one running bobtail it looks awkward and does not handle as well as when running loaded.
heron61 said:
Instead of ships boats, why not use modular cutters? Then, the external cargo can be stored in 30 ton pods and easily carried to the surface via one of the cutters. Of course, you also need 3 heavy grappling arms to be able to load and unload cargo modules on the modular cutters. If you have 3 modular cutters, then you can carry all the cargo from a fully loaded ship in 13 trips. Add a couple of fuel modules and the modular cutters can also handle refueling too.
I decided on four smaller boats to allow the multiple ships boats to act as tugs when loading and unloading. The boats that come with the ship will have manipulator arms and other cargo handling gear so it can not only land cargo it can load individual cargo pods or maneuver racks of cargo into place a bit more effectively than with just one modular cutter. Although with a Modular Small Boat jig installed it can carry additional cutters or shuttles in its internal cargo bay using its external cargo clamps for the bulk of the cargo.
Also, 4 ships boats with pulse lasers can act as scouts or high cover for the ship in a pinch. 4 pulse lasers on four boats is a bit of a boost to firepower..no matter how big it is a single small craft is going to be disabled or destroyed if a starship focuses on it. it's harder to focus on a single small craft while three more and the mother ship are firing at you.
AnotherDilbert said:
If the pod on the sides are the drives they do not transfer the thrust through the center of inertia (center of gravity) of the ship. If you apply the thrust to the top of the ship it would spin nose downwards. It looks unbalanced.
What's the use-case for four ship's boats?
It looks a bit awkward when running light I am working on an illustration with its cargo racks loaded which should be a bit more informative...when its hauling cargo on its aft cargo mounts it will handle fine. the drives are centered on the axis of the cargo racks since those will be carrying the bulk of the combined mass of the vessel. I intended to include comments on it being ungainly and requiring careful trim adjustments when running light. it will definitely have very different flight characteristics when loaded. but since it isn't an atmospheric ship it can get away with a little more than a ship trying to deal with atmospheric drag and buffeting.
to counter the problem the drive pods are slightly mobile allowing the pilot to have some "trim" control over the axis of thrust.
As I mentioned above it carries ships boats equipped for cargo manipulation to act as mini-tugs and handlers for large racks of cargo containers.
Sigtrygg said:
Where is the center of gravity on a ship with artificial gravity and acceleration compensation fields?
It is also possible the upper deck houses all the heavy, dense machinery so the engines are aligned to the center of gravity.
In this ships case, it is more like "Where is the center of mass ..today?" It will typically be hauling heavy loads on the aft cargo mounts so the drive pods are positioned to give clearance and adapt to the load strung out behind it.
phavoc said:
Sigtrygg said:
Where is the center of gravity on a ship with artificial gravity and acceleration compensation fields?
It is also possible the upper deck houses all the heavy, dense machinery so the engines are aligned to the center of gravity.
Internally you are correct. But externally a grav equipped spaceship still functions the same way as a non-grav one.
I think the engines are fine. You can push or pull your vessel, though for the most part I don't think you need swivel engines (that's how they appear at least).
I'm assuming the cargo pods are attached below the bridge? Something to think about would be to give it more of a flying bridge, above the upper hull to give it a clear view of the cargo pods attached in front.
The modular style of your cargo pods would lend itself to carrying smaller pods, say in the 100 dton range, up to a single pod with the maximum size available. Will you be providing illustrations of the pods too?
Armament wise it would most likey just be built with hardpoints. That way owners can arm it or not depending on where it's being used.
Small craft wise I'd think it would have a single launch, may e two, at most. It's a unabashed freighter that hauls it's cargo externally, therfore there is minimal need for small craft. And they take up space that could be better used for profit hauling cargo.
this is the core of the ship where most of the machinery and systems are installed....
the drive pods do not fully swivel they have some flexibility but they aren't capable of full rotation. I went with this style to allow for some alteration to the axis of thrust to accommodate a variable center of gravity.
The main cargo racks are the aft racks, the forward racks are more commonly used as pusher bars or temporarily holding cargo when moving around from one facility to another in system.
The modular layout with heavy external racks is one I am rapidly developing a strong affection for. Illustrations of pods, racks and different configurations will be included in the booklet...these pics are ones I wanted to post to generate feedback and gather a bit of info on what questions I need to address in the text
I set it up as having four triple turrets with dedicated magazine space for each turret with an empty hardpoint for installing energy weapons only ( no dedicated magazine). The turrets come empty off the line and weapons are tailored by the buyer. I am assuming at least one sandcaster per turret since it is a little thin skinned.
On a standard 500-ton ship that's a serious impact on cargo space...but since it is going to be capable of hauling at least 1000 tons of cargo it's not as big a hit percentage wise.
I toyed around with a few Small craft arrangements in my head. Having four bats allows for faster loading and unloading of cargo racks with ships crew handling the actual attachment of racks instead of station crew...I figured any captain is going to prefer his own men being the ones who do the actual attachment...since he can fire them, or shove them out an airlock (once they are away fro witnesses) if they put a dent in his ship.
If the skipper/owner prefers he can carry fewer small raft and shove a storage pod in the empty berths..or carry two boats and a couple of fighters/drones for extra protection.