For the record...
I know I'm being grouchy... things aren't at their best right now in general... but I'm seeing a lot of issues that remind of some bad times. Before we start get preemptive with out changes, lets define some combos that are a problem, and try to define some ships that are definitively not problem ships.
Milani - why not this ship in a AoL list?
Halik - we have the Bimith, why not this one?
Nightfalcon - what about this ship makes it too good for a mixed fleet?
If we went through the league thoroughly I'm sure we would end up with a very small list of problem ships that can actually cover over real weaknesses that don't have native solutions.
The issue race I see here is the Gaim... as the turret e-mine plus fighter stack adds two complementary specials to the fleet.
For the most part we aren't talking about the straight up attackers, we're talking about specialists... carrier, fleet carrier (both already restricted in mix and match for fighters), scout, AoE ship (dodge/stealth bypass, fighter solution), escort, command.
The suggestions above are pretty good as one solution... but I would be surprised if most fleets didn't at least try to cover most of these roles in some way. Any attempt to make fleets 'interesting' by making them missing a step in the rock paper scissors dance just seems to fail the smell test.
If the game continues to flourish, I expect they will fill many of the holes they leave now... that shoudn't be inherently unbalancing nor should it result in races that all look alike. Lots of way to do each role.
Chris listed a few examples a page or two back of bad mixes
Drazi have a weakness for fighters... guardhawks and their own fighters
Vree vs interceptors... overwhelming AD, replacing with beams ships won't solve this problem for the remaining Vree.
Pak vs Crew Quality... Brakiri also have comm disruptors to start, but I'm not sure that giving up patrol ships to get disruptors fits the bill. There aren't that many on any one ship, and they have to affect their target... maybe... but not sure this is that big a deal given All hands being auto...
Just saying that because I can fix an issue by going to another race doesn't mean I can't fix it within my own either. Otherwise what your saying is that the races are intentionally rock paper scissors, and the drazi empire should never have existed as any local fighter race would have destroyed them.
Ripple
I know I'm being grouchy... things aren't at their best right now in general... but I'm seeing a lot of issues that remind of some bad times. Before we start get preemptive with out changes, lets define some combos that are a problem, and try to define some ships that are definitively not problem ships.
Milani - why not this ship in a AoL list?
Halik - we have the Bimith, why not this one?
Nightfalcon - what about this ship makes it too good for a mixed fleet?
If we went through the league thoroughly I'm sure we would end up with a very small list of problem ships that can actually cover over real weaknesses that don't have native solutions.
The issue race I see here is the Gaim... as the turret e-mine plus fighter stack adds two complementary specials to the fleet.
For the most part we aren't talking about the straight up attackers, we're talking about specialists... carrier, fleet carrier (both already restricted in mix and match for fighters), scout, AoE ship (dodge/stealth bypass, fighter solution), escort, command.
The suggestions above are pretty good as one solution... but I would be surprised if most fleets didn't at least try to cover most of these roles in some way. Any attempt to make fleets 'interesting' by making them missing a step in the rock paper scissors dance just seems to fail the smell test.
If the game continues to flourish, I expect they will fill many of the holes they leave now... that shoudn't be inherently unbalancing nor should it result in races that all look alike. Lots of way to do each role.
Chris listed a few examples a page or two back of bad mixes
Drazi have a weakness for fighters... guardhawks and their own fighters
Vree vs interceptors... overwhelming AD, replacing with beams ships won't solve this problem for the remaining Vree.
Pak vs Crew Quality... Brakiri also have comm disruptors to start, but I'm not sure that giving up patrol ships to get disruptors fits the bill. There aren't that many on any one ship, and they have to affect their target... maybe... but not sure this is that big a deal given All hands being auto...
Just saying that because I can fix an issue by going to another race doesn't mean I can't fix it within my own either. Otherwise what your saying is that the races are intentionally rock paper scissors, and the drazi empire should never have existed as any local fighter race would have destroyed them.
Ripple