Here's something I've been wondering about for a while.
In the REH Conan books, he describes the weapons and armours (though vaguely) as basically historical medieval/renaissance, with steel helmets, shirts of mail, even full plate armours, swords, greatswords, shields, longbows and pikes. The evidence asserts that he viewed them as such.
Hyborian nations use knights in full plate armour with stirrups and lances, while Stygians still use bronze weapons and chariots, accoriding to some game books.
In most Conan games, artwork, etc. the armour runs the gamut from classical-esque to fantasy, to medieval, as do the swords, even having bronze weapons and armours in use at the same time by competing nations. Most depictions of armours nun along the lines of classical-esque.
All this kind of takes away some consistency and suspension of disbelief when the arms race of competing, neighboring nations is completely ignored.
It also forces the prudent GM to basically pick rough general technology levels for consistency within his game. Different nations, severely geographically seperated in the Hyborian age have more excuse for disparate tech level than they did in recorded history (such as the stone age picts by the near renaissance aquilonians, due to great rivers, dense wilderness, and lack of expansion).
Aesthetics are another issue. So, where REH says Conan was wearing full plate armour, but he doesn't actually describe any effective details, you could visualise it as either straight forward medieval/ren. full plate armour, or you could visualise it as very well covering, non-articulated classicalesque style armour, sort of.
Some game systems don't bring up any need for deciding these things. In OGL, for example, real coverage, design, aesthetics have no mechanical effect for the most part. A certain generalised piece, whether it covers a certain spot or not, or any of a myriad designs of steel cap will command the same modifier.
So, what I'm really getting at is; how do you guys picture these weapon and armour aesthetics and tech level in Conan's world? Like REH probably did? Like popular culture now does? Have your gaming groups discussed or decided on where it will stand in your game?
In the REH Conan books, he describes the weapons and armours (though vaguely) as basically historical medieval/renaissance, with steel helmets, shirts of mail, even full plate armours, swords, greatswords, shields, longbows and pikes. The evidence asserts that he viewed them as such.
Hyborian nations use knights in full plate armour with stirrups and lances, while Stygians still use bronze weapons and chariots, accoriding to some game books.
In most Conan games, artwork, etc. the armour runs the gamut from classical-esque to fantasy, to medieval, as do the swords, even having bronze weapons and armours in use at the same time by competing nations. Most depictions of armours nun along the lines of classical-esque.
All this kind of takes away some consistency and suspension of disbelief when the arms race of competing, neighboring nations is completely ignored.
It also forces the prudent GM to basically pick rough general technology levels for consistency within his game. Different nations, severely geographically seperated in the Hyborian age have more excuse for disparate tech level than they did in recorded history (such as the stone age picts by the near renaissance aquilonians, due to great rivers, dense wilderness, and lack of expansion).
Aesthetics are another issue. So, where REH says Conan was wearing full plate armour, but he doesn't actually describe any effective details, you could visualise it as either straight forward medieval/ren. full plate armour, or you could visualise it as very well covering, non-articulated classicalesque style armour, sort of.
Some game systems don't bring up any need for deciding these things. In OGL, for example, real coverage, design, aesthetics have no mechanical effect for the most part. A certain generalised piece, whether it covers a certain spot or not, or any of a myriad designs of steel cap will command the same modifier.
So, what I'm really getting at is; how do you guys picture these weapon and armour aesthetics and tech level in Conan's world? Like REH probably did? Like popular culture now does? Have your gaming groups discussed or decided on where it will stand in your game?