Hello Spartan159,
Spartan159 said:
Given that apparently armor 0 grants 500 rad protection, do layers of armor grant more? If I had armor 3 and radiation shielding would I have 1,000 rad shielding, 1,500 rad shielding or 3,000 rad shielding?
1st ed. CRB/MRB PDF p. 142 inset with Radiation Exposure and Radiation Effects Tables
Hull platting equals, in my opinion, Armor 0 which provides 500 rads of protection
Armor 1 = 500 rads
Armor 2 = 500 rads
Armor 3 = 500 rads
1st ed. CRB/MRB PDF Total rads = 500 x 4 = 2,000 rads
1st ed. HG p. 42 Radiation Shielding
"A ship with radiation shielding decreases the amount of rads absorbed by all crew by 1,000, treats the bridge as if is hardened and provides 6 extra armor points against radiation damage from nuclear weapons, particle beams, and fusion guns.
If I have understood the 1st ed. CRB/MRB and 1 st ed. HG rules correctly
Total Radiation Protection in rads = 1st ed. CRB/MRB PDF Armor radiation protection + 1st ed. HG Radiation Shielding
Total Radiation Protection in rads = 2,000 rads (1st ed. CRB/MRB PDF Armor radiation protection) + 1,000 rads (1st ed. HG Radiation Shielding)
Total Radiation Protection in rads = 3,000 rads.
Do planetoid and buffered planetoid hulls grant any inherent rad shielding?
My best answer is yes based on the information available from 1st ed. HG p. 63.
According to the Armor rules a planetoid has 2 integral armor points which would, in my opinion, provide protection against 1,000 rads or radiation. A buffered planetoid's integral 4 points of armor provides 2,000 rads of radiation protection.
Additional armor points increases shielding by 500 rads plus 1,000 rads for radiation shielding.
Not being in the loop for the HG Beta design rules, I can not give an opinion one way or another.
Hopefully, I've helped and my apologies for 43 day delay.