Okay, some responses
16 flights is quite possible, actually put the hexes on the table. And that was assuming 2 inch range. Many fighter have greater than 2 inch range allowing for even more than 16. And that is not even including anyone cheesing out the fighter stands down to the 20 mm playtest standard Wulf uses. Again I ask did the playtesters try to break the rule or just play 'nice' and 'to the spirit of the rule'.
Captain K has hit the drazi nail on the head. Fighters move last and therefore can make the most of the premeasure system. With the anti-fighter guns barely clearing the base directly next to them you cannot even guarantee a reprisal shot at the fighters that just pummeled your warbird. Having had several warbird/strikehawks crit'd out/destroyed by nials and thunderbolts under the old system this is a concern.
Several other solutions were floated on this forum that amounted to changes to the fighter stat. Far less work than reprinting when fighters attack, and playtesting out the effect.
You are reprinting three whole races but putting out a page of collected fighter stats was too much?
And no offense but the fact that fighters have fewer ad and are not precise is in no way an indication that this is not a step back. It may not be a step 'all' the way back, but it is certainly a return to a style that nearly ruined the game. Can a single fighter stand still render irrelevant a War level hull before it can fire, yes. Is there any way to stop the fighter stand from getting there? Sure, fire you battle laser at it, nothing else will have the range to hit it before it has a chance to hit you.
The starfury from before is mentioned as having 4 AD and hull 6 in its 'fighters are broken!' timeperiod. I fully agree that the great hulls are gone from fighters. Now we have T-bolts with hull 5 and 4 AD instead, but hey they are not precise.
Please, lets talk about specific situations. General comments like 'use tactics' or 'position better' do not address some of the concerns. Sixteen fighter bases on a whitestar is completely possible with the base sold by Mongoose. How does it defend against this? Each of those stands could have 3 AD or more, how does it survive this? Lets call them T-Bolts as this could even be fluff accurate, so 4 AD (though this could mean even more fighters on the one 'star, the out ring only using the 4 inch guns).
Remember the fighters move last, are sm, and move somewhere between 0 and 15 inches. How can they not position themselves safe on the turn before they attack but in position to take out your best hull the following round. Safe meaning safe from anything other than a ships 'main gun'.
This is a serious discussion not just a rant. Our group is very aggressive in finding ways to win, and I am looking at this and wondering how to win against a large fighter support wing. I fly mostly League races so I tend to lose out in the dogfight wars. The dogfight pass will allow me to shoot at my opponents fighters now as I expect many of mine will lose but not sure that will be enough. My opponents may also take less dogfight capable fighters now in favor of additional dice to attack ships.
Ripple
16 flights is quite possible, actually put the hexes on the table. And that was assuming 2 inch range. Many fighter have greater than 2 inch range allowing for even more than 16. And that is not even including anyone cheesing out the fighter stands down to the 20 mm playtest standard Wulf uses. Again I ask did the playtesters try to break the rule or just play 'nice' and 'to the spirit of the rule'.
Captain K has hit the drazi nail on the head. Fighters move last and therefore can make the most of the premeasure system. With the anti-fighter guns barely clearing the base directly next to them you cannot even guarantee a reprisal shot at the fighters that just pummeled your warbird. Having had several warbird/strikehawks crit'd out/destroyed by nials and thunderbolts under the old system this is a concern.
Several other solutions were floated on this forum that amounted to changes to the fighter stat. Far less work than reprinting when fighters attack, and playtesting out the effect.
You are reprinting three whole races but putting out a page of collected fighter stats was too much?
And no offense but the fact that fighters have fewer ad and are not precise is in no way an indication that this is not a step back. It may not be a step 'all' the way back, but it is certainly a return to a style that nearly ruined the game. Can a single fighter stand still render irrelevant a War level hull before it can fire, yes. Is there any way to stop the fighter stand from getting there? Sure, fire you battle laser at it, nothing else will have the range to hit it before it has a chance to hit you.
The starfury from before is mentioned as having 4 AD and hull 6 in its 'fighters are broken!' timeperiod. I fully agree that the great hulls are gone from fighters. Now we have T-bolts with hull 5 and 4 AD instead, but hey they are not precise.
Please, lets talk about specific situations. General comments like 'use tactics' or 'position better' do not address some of the concerns. Sixteen fighter bases on a whitestar is completely possible with the base sold by Mongoose. How does it defend against this? Each of those stands could have 3 AD or more, how does it survive this? Lets call them T-Bolts as this could even be fluff accurate, so 4 AD (though this could mean even more fighters on the one 'star, the out ring only using the 4 inch guns).
Remember the fighters move last, are sm, and move somewhere between 0 and 15 inches. How can they not position themselves safe on the turn before they attack but in position to take out your best hull the following round. Safe meaning safe from anything other than a ships 'main gun'.
This is a serious discussion not just a rant. Our group is very aggressive in finding ways to win, and I am looking at this and wondering how to win against a large fighter support wing. I fly mostly League races so I tend to lose out in the dogfight wars. The dogfight pass will allow me to shoot at my opponents fighters now as I expect many of mine will lose but not sure that will be enough. My opponents may also take less dogfight capable fighters now in favor of additional dice to attack ships.
Ripple