Armageddon: WOW

Well as long as the Minbari retain their SFOS stats, that change is acceptable to me. But if they keep their current tourney stats, which are pretty well balanced using existing stealth rules, they'll be totally worthless.

Help teh sky is falling!!11!11oneone!!1!!11
 
well isnt armageddon supposed to do away with the tourney stats? didnt see that in there tho, was too busy looking at pretty things. in which case the boneheads keep their SFOS stats.
 
It is doing away with tourney stats yes, but there is debate as to which set of stats will become the official "one list".
Guess I'll find out on the 16th, or when I get emailed the PDF <nudge>
 
well if its doing away with tourney stats then the SFOS as theres not more lists for other races. EA gets its 3 complete lists, shadows/vorlons get updated ships, few FAQs replace a few stats on some ships (whitestar dodge for eg) and then theres the new vessels for each fleet.
 
I'd guess that SFoS stats will be final - otherwise SFoS would be outdated and everyone would be carrying around tourney PDF printouts. That doesn't make sense. They want to continue selling SFoS so I think they'll remain valid.
 
prelude_to_war said:
What exactly IS the fighter change? I know what the HEL Traking system does if anyone would like trade info tid-bits...

Ok prelude, you know about the fighter, then tell us what you known about Hel traking systerms. :P
 
Well, since we're bearing all - from what I've heard the HEL tracking system (or whatever it's called) grants a +1 versus stealth.

Combine that with the new stealth range mechanic and existing scout & fighter anti-stealth items, stealth is not the monster it once was.
 
Sounds all good to me and pretty much as I'd heard and expected. The only issue left I'm interested in is are the Centauri ships unaltered by Armageddon or are certain ship variants addressed in any way?

Other than that I can wait on the details of the new ships and the Shadows/Vorlons/Ancients fleets.
 
only ships i can think of changed are a few errors from SFOS corrected (varnic torps get precise, whitestar dodge, chronos anti ighter weaopns etc). the victory has been boosted to make it armageddon worthy (and it is now believe me). the shadow omega and warlock have been boosted to make armageddon worthy (dont think they did enuf).

dont know if any other changes in the EA fleet as dont use them to actually know. the remaining races fleets ships stay the same (apart from above mentioned corrections).

shadows/vorlons all got boosted but also most ships i saw were also boosted up a level in priority. main boosts are AD for weapons, damage able to be taken and increased self repair. few extra bits like vorlon protection from fighter field, and the shadows getting fighters free. personally unless the shadows/vorlons use the new ancients way of taking damage tho i would prefer 2 of the older ships over the armageddon ones.

and in case you all wondering how ancients take damage, well basically the same as anyone else tahts not shadows/vorlons. only differance is they auto repair all criticals at the end of the turn. add in as well they have 250 damage plus (think saw one around 350-400 level) and all have selfrepair 3d6 -4d6 or something like that and you have very survivable ships. they have extreme firepower and some groovy rules for each one (one of them get within 8 or 10" and you count as crippled and skeletoned until you move away). also they completely ignore stealth.
 
All I wish is that fighters be powerful and effective enough to make bringing carrier worthwhile for the fighters, not for that stats the carrier brings.

Chern
 
Fighters firing first doesn't bug me. If more than a flight or two actually survive long enough to get in close, then I'm not using my e-mines properly. :lol:
 
Happy and sad about the fighters.

The fact that the someone had to rely on the scenario rules to say we will not see all fighter fleets makes me sad. I can already see how some of my local players will use this. At least one stand on each ship hoping for the no fire crits that take at least two firing oppurtunities to fix.

Races this actually really hurts are the Vree (low hull/low damage/no free fighters), Drazi (previous defense was you always shot first at least, common fighter is -1 dogfighter), Abbai (no secondary guns to use on fghters- the quad is your primary gun, free fighters but they suck)

EA (most ships carry a now effective free fighter, lots of anti-fighter), Minbari (lots of anti fighter, good free fighter), centauri (good free fighters), Narn (great fighter under these rules, emine protection for their own fighters), Brakiri (free fighters on a common hull, lots of anti fighter)

I am glad they did something but wish they had used one of the other solutions. They did this already and it was a disaster, sure the fighters are weakerm but they still crit just like anybody else. Folks are going to be thrilled when some sentri 4-6's the Warlock. I think I will propose we go to a D3 for crits with fighters locally.

I think that CZuschlag's analysis with a 'typical' fighter is flawed. His fighter is not typical with only one ad, look at the big four races. All have two to four ad. That is two to four chances for a ship ending crit before your ship can fire. Fighters not being precise will not evade the issue that caused this to be a disaster the first time they tried it.

Ripple
 
nope i was surprised as well, which is why i said the earthers have got no decent warships. just the poisadon and the omega command destroyer left in war level.
 
Celisasu said:
Fighters firing first doesn't bug me. If more than a flight or two actually survive long enough to get in close, then I'm not using my e-mines properly. :lol:

hear hear! the G'Karith just made it's way back into my thoughts :-)
 
Bubba Ho-Tep said:
So if you register for the tourney you can get the PDF? Even if you can't get to the tourney? Hmmmmm....

We will only be getting a pdf containing the changes required for the tourney. Not the whole thing.
 
Well I haven't seen the rules yet, nor played games with them, but people seem to be over reacting about the fighters.

A) everyone agrees fighters were weak and needed strengthening.

B) Now they get to have a free shot on the way in before being shot down, ASSUMING you haven't already got them with your fighters, or have fighters attached to your vulnerable ships as escorts. So what, that's not terrible? Warships are meant to be fired at. Most fighters only have 2-3 attack dice very few are precise or AP or SAP.

2-3 fighter stands will probably only inflict ONE hit on a hull 6 warship. Yes it could be a devastating critical, but my little Haven's could theoretically put a war level ship out of commission with lucky crits but I don't see anyone running in terror from them (Shame really).

I think it's a really simple elegant approach to a problem which gives them a little boost but not much.
 
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