After some discussions in other threads, I’ve started to think about two-handed weapons. The thing is I’ve got this nagging feeling that they might be a tad overpowered in Conan, and I’d like to hear what you all think about them. Please note that I’m definitely not saying; “OMGWTF, this is SO broken!”, I just want to hear what you’re experiences and opinions are.
So, what’s so great with a two-hander then? Well they have high AP and base damage (2d10 for Greatsword!), you get to add 1,5 times your Strength bonus to damage (and possibly AP, not sure on that) and, last but not least, you get a very nice discount on the Power Attack feat. Now in Conan, where armour counts as damage reduction and you have Massive Damage that actually matters (as opposed to D&D), this ability to dish out high-damage attacks is very advantageous. In D&D, the total damage output is what matters, so having two attacks each dealing 1d10 damage is roughly equivalent to a single attack dealing 2d10. In Conan though, that 2d10 attack is just so much better. (On the same note I would argue that a Critical of 20/x3 is slightly better than 19-20/x2 in Conan, while in D&D, the reverse is true.)
I think especially the rules for Massive Damage make the two-handers really shine. For example, consider a Strength 18 guy armed with a Broadsword. On a regular hit (1d10+4) he will have no chance of reaching Massive Damage, while on a Critical hit (2d10+8 ), he will have a fairly good chance (45%).
Now consider the same guy with a Greatsword. He will, on a regular hit (2d10+6), have an OK chance of reaching Massive Damage (28%), while on a Critical (4d10+12), he’s virtually guaranteed to inflict Massive Damage, and also has good chances to inflict so much damage as to make that Fortitude save very hard to pass.
Now, this little example doesn’t take armour into account, but I would think that adding armour would tip the balance even more in favour of the two-hander.
So what do you rules-wise folks around here think?
I might very well be wrong on this; fighting with two weapons does give you a lot of extra attacks at no penalty, and that +4 to Parry you get from a large shield is also pretty sweet. But I still think the guy with Strength 18, Power Attack and a Bardiche is pretty hard to beat. 2d10+10 on every single hit at only a -2 penalty. Wow.
(I could also add that a house-rule I’m sort of considering (if somebody doesn’t make me change my mind :wink: ), is to remove the discount on Power Attack for two-handed weapons. This discount was introduced in D&D3.5 to make two-handers a little more viable. I’m not sure its really needed in Conan.)
So, what’s so great with a two-hander then? Well they have high AP and base damage (2d10 for Greatsword!), you get to add 1,5 times your Strength bonus to damage (and possibly AP, not sure on that) and, last but not least, you get a very nice discount on the Power Attack feat. Now in Conan, where armour counts as damage reduction and you have Massive Damage that actually matters (as opposed to D&D), this ability to dish out high-damage attacks is very advantageous. In D&D, the total damage output is what matters, so having two attacks each dealing 1d10 damage is roughly equivalent to a single attack dealing 2d10. In Conan though, that 2d10 attack is just so much better. (On the same note I would argue that a Critical of 20/x3 is slightly better than 19-20/x2 in Conan, while in D&D, the reverse is true.)
I think especially the rules for Massive Damage make the two-handers really shine. For example, consider a Strength 18 guy armed with a Broadsword. On a regular hit (1d10+4) he will have no chance of reaching Massive Damage, while on a Critical hit (2d10+8 ), he will have a fairly good chance (45%).
Now consider the same guy with a Greatsword. He will, on a regular hit (2d10+6), have an OK chance of reaching Massive Damage (28%), while on a Critical (4d10+12), he’s virtually guaranteed to inflict Massive Damage, and also has good chances to inflict so much damage as to make that Fortitude save very hard to pass.
Now, this little example doesn’t take armour into account, but I would think that adding armour would tip the balance even more in favour of the two-hander.
So what do you rules-wise folks around here think?
I might very well be wrong on this; fighting with two weapons does give you a lot of extra attacks at no penalty, and that +4 to Parry you get from a large shield is also pretty sweet. But I still think the guy with Strength 18, Power Attack and a Bardiche is pretty hard to beat. 2d10+10 on every single hit at only a -2 penalty. Wow.
(I could also add that a house-rule I’m sort of considering (if somebody doesn’t make me change my mind :wink: ), is to remove the discount on Power Attack for two-handed weapons. This discount was introduced in D&D3.5 to make two-handers a little more viable. I’m not sure its really needed in Conan.)