Are all my starting Drinax's too strong?

JMISBEST

Mongoose
1 last GM question before I spend at least 1 to 2 years as A Solo Players

As I start all my Drinax's off with the exact same ships and soldiers are all my starting Drinax's too strong?, Here's what they all have

For A Navy Drinax, and Asim, always has 7 100 ton armed and armoured Scouts, 3 armed and armoured Free Traders, Olebs personal pleasure-ship - 300 ton custom build armed and armoured Yacht, Oleb's Ex personal ship from his days as A Part-time Pirate -A 300 ton Indigo Class Pirate Carrier and Wrax's Flagship -A 400 ton Drinaxian Build Version of The 400 ton Gazelle and for A Army around 86,600 part-time Soldiers and around 5,210 full-time Soldiers
 
Too strong by a factor of Uber.

Drinax conquered Asim by renting a few ships to move the Hawk warriors to Asim
Book 1 page 236
The ‘invasion’ of Asim involved hiring a few Free
Traders, with the elite Hawk Warriors crammed into the
cargo holds like cattle. The Hawk Warriors conquered
Asim without significant resistance (Prince Harrick was
mortally wounded in an accident, not from enemy fire).
However, once they had Asim, there was no reliable way
of getting supplies or reinforcements from the Floating
Palace if the Asimen fought back. While battle dress
and plasma cannons might be capable of fighting for
days, the humans wielding them still need to sleep and
eat. The biggest threat to Drinax’s hold on Asim has
always been a prolonged guerrilla war.

Book 2 page 18

Two hundred years of interbreeding grew the population to
some forty thousand, and every single one of them has
inherited at least one title. These titles are not used
from day to day, but Drinax clings tightly to formality
and ritual, so every plumber and hydroponic farmer in
the Floating Palace can list their lineage and titles.
The Floating Palace is the size of a city, a flying
Gormenghast of plas-steel and carbosamite.

40,000 people total, a city flying over the Verspexers of the surface, but 40,000 people of Drinax. No Ships. They rented a few Free Traders for an invasion. Oleb's plan for the entire camaign series is that he found one, repeat 1 ship with some high tech abilities.

Your military force has twice the population of the entire floating city.

It is your campaign and you can do what you like, but you keep asking question regarding a Drinax campaign that makes it look like you have not even read the adventure. And this is from a GM that has evidently run several groups of people through the series.
 
PsiTraveller said:
Too strong by a factor of Uber.

Drinax conquered Asim by renting a few ships to move the Hawk warriors to Asim
Book 1 page 236
The ‘invasion’ of Asim involved hiring a few Free
Traders, with the elite Hawk Warriors crammed into the
cargo holds like cattle. The Hawk Warriors conquered
Asim without significant resistance (Prince Harrick was
mortally wounded in an accident, not from enemy fire).
However, once they had Asim, there was no reliable way
of getting supplies or reinforcements from the Floating
Palace if the Asimen fought back. While battle dress
and plasma cannons might be capable of fighting for
days, the humans wielding them still need to sleep and
eat. The biggest threat to Drinax’s hold on Asim has
always been a prolonged guerrilla war.

Book 2 page 18

Two hundred years of interbreeding grew the population to
some forty thousand, and every single one of them has
inherited at least one title. These titles are not used
from day to day, but Drinax clings tightly to formality
and ritual, so every plumber and hydroponic farmer in
the Floating Palace can list their lineage and titles.
The Floating Palace is the size of a city, a flying
Gormenghast of plas-steel and carbosamite.

40,000 people total, a city flying over the Verspexers of the surface, but 40,000 people of Drinax. No Ships. They rented a few Free Traders for an invasion. Oleb's plan for the entire camaign series is that he found one, repeat 1 ship with some high tech abilities.

Your military force has twice the population of the entire floating city.

It is your campaign and you can do what you like, but you keep asking question regarding a Drinax campaign that makes it look like you have not even read the adventure. And this is from a GM that has evidently run several groups of people through the series.

Its mainly due to the fact that all my current players read Drinax all the way through at least twice before they became my Players. I knew that but love a challenge and to keep them guessing all but my first Drinax Campaign ended up being mostly if not entirely Drinax only in name. Sorry
 
So do something different. Stop playing Drinax if everyone you know has gone through it. Play in the Reft Sector.

You seem fixated on inflating Drinax to levels several people have pointed out make a mockery of the entire campaign. You are caught in a race to put more ships, bigger ships, better Tech levels. All this does is have the players end up with a larger captured fleet, because they never seem to lose.
 
Back
Top