Arcanum: Of Steamworks and Magick Obscura (Legend)

RangerDan

Mongoose
I am an unashamed Arcanum fan, and have been houseruling the setting and feel of the game into every system I have ever played with varying degrees of success.

For the uninitiated: Arcanum: Of Steamworks and Magick Obsura.
Think of it as magical steampunk. Or Victorian Shadowrun. The best thing about the setting are that the opposing forces of natural (scientific) and magical law counteract each other, often catastrophically. This is also the most difficult feature to "mechanise" into simple, workable game-rules.

Legend seems to me a perfect fit for the setting however.

Clockwork and Chivalry (which is excellent) is not quite a fit. Arcanum is a bit more technologically advanced (there's trains, revolvers and hot air balloons), while the magic is also more d&d-blast style as opposed to the alchemichal philosophy of Civil War England. Add to that the technologickal inventions, fantasy races, sleeping gods and doomsday prophecies and Arcanum really is it's own beast.

So, Mongoose, the license can't be too expensive. I can guarantee you one buyer 8).

PS: I'd even settle for a Steampunk of Legend book... if you add a chapter on interaction with magic!
 
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