Stingray_tm said:What are your thoughts on that? Or do you just handwave it?
If you want an environment where technology advances progresses, you then have a need for some rules to be created so you can track what technology is at what level in what part of charted space. Additional rules for how technology breakthroughs occur and how quickly they are adopted. Alot of extra overhead which for a majority of Refs and players adds little to playing a game of Traveller.
However, if your player group are keen to see tech advancement and feel its is a critical part of their gameplay experience then sit down with them thrash out what is agreeable and make up your own homebrew rules.