PrinceYyrkoon
Mongoose
Agree with flatscan (wonders will never cease!).
You can pretty easily construct some mid-level npcs, by just giving them the detail they need. You dont have to be point perfect, and always remember that player characters are the special ones, theyre the ones with all the chrome, bells and whistles. Npcs can get by with one or two combat-oriented feats, and next to no other bonuses.
Once you have a selection, just re-use them, change one or two things and the name, obviously, but essentially, theres no reason for all your work to be one-use. Your players will never even question it in the slightest.
Once in a while, spend time on a special npcs details, but thats only when you know hes going to be sticking around throughout the plot.
Also, take stats from published sources and recycle them, theres no shame in it. Why sweat when the work is already done?
You can pretty easily construct some mid-level npcs, by just giving them the detail they need. You dont have to be point perfect, and always remember that player characters are the special ones, theyre the ones with all the chrome, bells and whistles. Npcs can get by with one or two combat-oriented feats, and next to no other bonuses.
Once you have a selection, just re-use them, change one or two things and the name, obviously, but essentially, theres no reason for all your work to be one-use. Your players will never even question it in the slightest.
Once in a while, spend time on a special npcs details, but thats only when you know hes going to be sticking around throughout the plot.
Also, take stats from published sources and recycle them, theres no shame in it. Why sweat when the work is already done?