Thanks for the comments. I agree with the problems you pointed out, yet I still think Beltstrike is a great adventure. The problematic situation is an optional encounter that can be skipped entirely without affecting the adventure. I intend to do that.pm sent
Hi Totbung, I'd love to bounce ideas off someone else who has run the adventure. Remember to avoid spoilers in your postings.... would it be possible to adapt this adventure to these characters?
Beltstrike is an ideal adventure for beginning players and referees; it eliminates many rules, technologies, conventions, and backstory that would be a significant barrier to new players. The setting is one where even a bunch of asteroid miners in a 1-G ship can make a difference to society. It also has plot hooks to introduce more advanced technologies if you want.
However, this makes it a bad adventure to insert into an existing Traveller campaign, especially one where the players have advanced technology or a jump-capable ship.
This will be a problem in the adventure as written. Alien visitors would cause a crisis in the government and religion of Sonares. A single jump-capable ship would revolutionize the economy and military. The players would have monopoly access to billions of customers eager for high-tech goods; the job offered in the adventure is insignificant in comparison.... one of them is an aslan, and their ship is able to jump.
If you were to use Beltstrike in an existing campaign you will either have to advance the Sonarean technology and economy, or reduce the players'. Probably both. The trouble with doing this is that the players will have a comparatively lesser impact on society. In the adventure as written, a corporation with a 400-ton subsidized merchant is a big deal, and the crew of such a ship will be important and influential. In the Official Traveller Universe they would be pretty insignificant.
Now there's nothing wrong with making the players insignificant, but if they already have a jump-capable trader they may just pass Sonares by as not worth their effort. If you made their existing ship unavailable somehow, the players may just get resentful.
Another alternative is to expand the scope of the adventure; instead of a single ship travelling in-system between orbiting habitats, make the adventure across multiple star systems with competing governments. Doing this would require major rewriting of the adventure.