I just got my copy at the flgs in Albuquerque, New Mexico....so if I've got one, then it should be available everywhere in the world, now!
I mostly looked forward to this book as an extension of my appreciation for Moorcock, but did not expect to want to actually run it (in fact, except fro an occasional game of Stormbringer as a player, I've never felt compelled to run any of the Chasoium EC adaptations). This book, however, seems eminently accessible, and I loved the introduction and gazetteer sections, they really hit home for me. Of course, I like the new MRQ retooling, and although it didn't seem like the combat system had any further clarification (near as I could tell) about whether an attacker is rolling once or twice on parries and dodges (in fact, from Hawkmoon's rules I'd definitelyc onclude that there are two rolls going on), the rest of it all seems like a sound package, with everything I need to run some cool games in the dark and apocalyptic future of Count Brass and co.
For the question about weapon and armor HP: I might be wrong, but I've been under the impression that the only cases in which equipment takes damage is when it is targeted: i.e. the attacker states, "I am trying to break so-and-so's sword or brestplate or whatever." The rules talk about targeting equipment, but the parrying rules do not mention weapons taking damage, nor does armor take damage after soaking a hit with AP. Soooo.....I don't think it does, though if I were to make a house rule (which I won't, as I am not too keen on dealing with equipment attrition in my fairly cinematic games) it would be the old standard of, "lose 1 HP for every standard parry, or against every hit an armor piece absorbs that exceeds AP." And I'd double it to 2 HPs loss for a critical hit.