Giorgio3025
Banded Mongoose
The range of FTL and the map scale need to get along. The "real world" numbers don't really matter as long as that happens.
Landing craft in a setting with no gravity tech fall into two camps by necessity: Aerodynamic and/or Brute Force. The two have significant overlap even normally, but since FTL in the BT universe is always from stellar pole to stellar pole, ALL landing craft are going to have a lot of muscle just to get to the deployment world, much less land. Most are also going to be built as perpendicular deck designs ("Tail sitters"). We already see these trends in BT, so conversion is purely mechanical instead of conceptual.
I have yet to design my own MGT2E vehicles, let alone spacecraft, would I need to use an alternate or optional design ruleset to build BT’s equivalent of Dropships and Jumpships, if I have the Vehicle Handbook, Robotics Handbook, and High Guard Update 2022 books , if starting from a lower TI Technology Level (lack of Grav tech) baseline?