Questions about playing while Visually Impaired

One accommodation that I would suggest, if you're the game master, is to choose a style of play that emphasizes action where maneuvers and location are less important. Although Traveller is often played with a lot of combat, it's a game that also plays well with little or no combat.

There are a lot of worlds with high law levels, where weapons are banned, or uncommon and viewed with much suspicion. A bar brawl that might be resolved with the bouncer telling people to take it outside in a low law world could result in arrests in a high law world. If you're the game master, you can try to keep a lot of the adventure time on higher law worlds, and if player characters get into a fight, have them pawn cool possessions to pay lawyers to get them released with just a fine.

Of course, to make a low combat game fun, you need good low combat adventures. Investigations are good. 1. Was the patron's son abducted, or did he run away? If abducted, why? If for ransom, can a safe exchange be arranged? If he ran away, why, where did he go, and can he be persuaded to return? 2. Is there any merit to a story the patron found in his recently deceased mother's papers alluding to an unexplored Ancients site? 3. Is the military of a balkanized world's second largest power covering up a war crimes incident that might turn public opinion against its war with the world's sixth largest power? 4. Is a seemingly unprofitable colonization program diverting some of the would-be colonists to some horrible fate, such as enslavement, or conscription into military jobs too dangerous for a local military force's citizen soldiers? 5. Is a manager of a large public works project diverting funds meant for preventive maintenance to bogus subcontractors that are really whisking the funds to off-world accounts?

Of course, it's also possible to play out combats in ways that don't require a lot of maneuvering. Duels like the stare-down and quick-draw combat in a Western movie, the matched pistols a ten paces in a contest for honor, or a one-on-one bar brawl that doesn't escalate to involve the whole bar, are all pretty simple.

The ideas others have mentioned, such as miniatures boards with raised grids may also work, but they're likely to slow things down a lot if there are more than just a few combatants. You can make it more efficient if you have players who cooperate by helping you manage your NPCs, for example, "Unfortunately, it looks like your Thug#4 has a clear shot my character."

As a player, it may help to play characters who are less likely to get into combat, or possibly even a character who is blind. It could be a Vargr with such refined hearing that he's a combat monster in melee, easily taking down any foe who is within reach of his stun baton -- and maybe the blind Vargr is also a social skill master who can recognize everyone he or she has ever met, just from their scent across a crowded room, and can tell their moods by scent well enough to out-haggle almost anyone.
 
How about using Legos for "dungeon" crawl maps, with one block high to represent the walls. Use their minis instead of figs. Seems like you would require walls and minis to lock down as you can touch with out moving accidently.
 
I once had a blind player when I was DMing some play by post dnd game. They asked me to convert my image map to an excel file. Each cell was a map square, I did put the main terrain features (like change of elevation, walls, cover, etc) in those cells by directly writing it down. And then, I put the character names in cells where they were. I can't tell how the experience playing with that was, but the player seemed very happy with it. I imagine you could even play fleet battle combat, like this.
 
I can imagine that resending a map but updating the Alt Text description would work well now with modern browsers.
 
Why else? Because frankly most of these games are predominantly communication and feature a great deal of description and/or utilize miniatures and tokens
Yes, the very nature of these games possibly makes them suitable for players with impaired visibility.
So... In your storied opinions, how accessible do you think Traveller is for visually impaired and blind people to play?

1) Do any of you know any blind players?
2) Are any of you blind players?
3) Do any of you GM for blind players?
4) How do you manage playing or GMing for the blind or while blind?
5) Can anyone describe how combat plays out to me or point me in the direction of some good examples of all scales of combat?
6) Does the combat in this game require grids, hex maps, or miniatures?

And so on and so forth! I'd be happy to hear from any and all and welcome all (polite, lol!) advice
I know of one legally blind player and one colour blind player. I'm not blind, I just have take my glasses off to see the books and dice, and then put the glasses back on again to see people. I have done some GMing with these people.

I find most people (with any kind of medical issue) want space where they can be treated as "normal". Gaming can be such an opportunity. However, do ask them if they/you have any special needs, and try and provide for them/you, if necessary. Having large dice can help players with poor eyesight play games. Having high contrast colours on dice is also a benefit. I understand that tactile dice are possible. See:

Many PDF readers now have the capability to read text aloud. However, finding a PDF reader that allows you to adjust the reading speed is challenging. There are two aspects of speed to consider: the rate at which words are spoken and the length of pauses between words. A quicker pace results in a more fluid narration, while a slower pace of narration aids in distinguishing each word. Ideally, the pauses for new paragraphs should be longer pauses than those found between the words in the same sentence.

Traveller does have an audio version of the core rulebook, one adventure, and one campaign, available here:

All our players can see 28mm minis. If this is an issue, then why not go to a larger scale of model? Maybe that would mean using standees instead of minis, but it all helps.

Hope that helps.
 
Last edited:
Back
Top