Playing FALDOR recently I hit a bit of a speedbump.
The poor low tech peeps are all using rubbish yestertech and so I was expecting a well armed TL13 toting Traveller to be in no danger, but then I discovered that the rules for the various low tech weapons are all a bit... much.
Now I have no trouble believing that a hit in the chest with warbow arrow (3D-3) might be just as damaging to the soft tissue as a hit with an autopistol. What I have trouble believing is that an arrow will penetrate armour better. I also find it next to impossible to believe that a suit of full plate armour is rarely going to completely stop it. Even if we are talking about some unicorn autopistol, it should not be more effective against a a muzzle-loading rifle. The introduction of the musket was one of the reasons that armour was done away with as it was no long able to offer even marginal protection.
I had hoped the field catalogue with it's crunchy weapon rule might help, but I see there that muzzleloaders suffer from penetration modifiers, which might be fine against modern armours, but surely not armour of prior centuries. Musket balls have no problem smashing big holes in even well made armour and even the "pistol-proof" mark was more of a sales gimmick than an actual proof.
I know that ancient armours are half as effective against higher TL weapons but that means a breastplate is half as effective against a repeating crossbow. I hope I am missing a rule somewhere that says muscle powered ranged weapons suffer AP penalties vs armour, but I suspect not indeed many of the bows get AP2. The situation with melee weapons is no better. Full plate armour is rarely going to be effective against even a poorly aimed blow with a cutlass. Either ancient weapons are too effective or ancient armour is too ineffective.
Fortunately my clever PC decided on a night attack on the Nomads artillery position. As they were armed with a gauss weapon and took a bunch of musketeers from the besieged city along as decoys. Positioned just out of effective range, the musketeers blatted away to little effect and attracted all the enemy fire since no-one could detect the almost silent gauss weapon with no muzzle-flash. As they were out of effective range and were in cover behind trees the decoy musketeers also suffered very little damage. Had they relied on all they knew about bows and arrows and muskets vs. armour they would been very disappointed in the outcome.
The poor low tech peeps are all using rubbish yestertech and so I was expecting a well armed TL13 toting Traveller to be in no danger, but then I discovered that the rules for the various low tech weapons are all a bit... much.
Now I have no trouble believing that a hit in the chest with warbow arrow (3D-3) might be just as damaging to the soft tissue as a hit with an autopistol. What I have trouble believing is that an arrow will penetrate armour better. I also find it next to impossible to believe that a suit of full plate armour is rarely going to completely stop it. Even if we are talking about some unicorn autopistol, it should not be more effective against a a muzzle-loading rifle. The introduction of the musket was one of the reasons that armour was done away with as it was no long able to offer even marginal protection.
I had hoped the field catalogue with it's crunchy weapon rule might help, but I see there that muzzleloaders suffer from penetration modifiers, which might be fine against modern armours, but surely not armour of prior centuries. Musket balls have no problem smashing big holes in even well made armour and even the "pistol-proof" mark was more of a sales gimmick than an actual proof.
I know that ancient armours are half as effective against higher TL weapons but that means a breastplate is half as effective against a repeating crossbow. I hope I am missing a rule somewhere that says muscle powered ranged weapons suffer AP penalties vs armour, but I suspect not indeed many of the bows get AP2. The situation with melee weapons is no better. Full plate armour is rarely going to be effective against even a poorly aimed blow with a cutlass. Either ancient weapons are too effective or ancient armour is too ineffective.
Fortunately my clever PC decided on a night attack on the Nomads artillery position. As they were armed with a gauss weapon and took a bunch of musketeers from the besieged city along as decoys. Positioned just out of effective range, the musketeers blatted away to little effect and attracted all the enemy fire since no-one could detect the almost silent gauss weapon with no muzzle-flash. As they were out of effective range and were in cover behind trees the decoy musketeers also suffered very little damage. Had they relied on all they knew about bows and arrows and muskets vs. armour they would been very disappointed in the outcome.
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