Gauntlet-
Banded Mongoose
So my gaming group generally detests the current Arachnid Talents, or rahter think rupture is just too damn good...
as I am the bug player, I have to say I agree; and there is little reason for a bug player to not take enhanced rupture, ego war and id sending,
Id sending being largely just a point holder; shield isn't bad, but generally the better shield is buying a 50 point tunnel marker for your brain.
So with this in mind we have been using these talents:
50 Ego-War (no change)
25 Id Sending (no change)
50 Distract: Subtract 4 dammage dice from an enemy unit within 36 inches, note that the dice lost must come from non-squad weapons first.
+25 Enhanced- 6 dice
50 Shield: The same, except there is no penalty when the shield fails, and it now has a target of 6... we are considering givving it a Kill as well.
+25 Enhanced- 6 hits
50 Rupture: Each rolls a D10, the lost subtracts two hits; Regardless of result the Brain bug must roll an armor save- other wise the same.
NO ENHANCED
25 Stimulants: Choose any bug model; that model gains 1 extra dammage die to its next close combat attack.
+50 Choose a unit and double their close combat attacks
NOTE: MI Block Talents is now a range of 30 inches.
It should be pretty obvious; I made distract useful (I refuse to believe anyone should have taken the old Distract) Shield is better; suicidal stimulation is no longer suicidal and can be very devastating to the enemy; while Rupture now effectively blows.
The results have been pretty positive; people don't seem to mind that they are being torn to bits by rampaging hoppers hopped up on PCP; or at least they dont compared to simply having their brains exploded;
Thats just us; but I figured you guys might have different opinions; generally the thing I think i would tone down from this is Shield.
as I am the bug player, I have to say I agree; and there is little reason for a bug player to not take enhanced rupture, ego war and id sending,
Id sending being largely just a point holder; shield isn't bad, but generally the better shield is buying a 50 point tunnel marker for your brain.
So with this in mind we have been using these talents:
50 Ego-War (no change)
25 Id Sending (no change)
50 Distract: Subtract 4 dammage dice from an enemy unit within 36 inches, note that the dice lost must come from non-squad weapons first.
+25 Enhanced- 6 dice
50 Shield: The same, except there is no penalty when the shield fails, and it now has a target of 6... we are considering givving it a Kill as well.
+25 Enhanced- 6 hits
50 Rupture: Each rolls a D10, the lost subtracts two hits; Regardless of result the Brain bug must roll an armor save- other wise the same.
NO ENHANCED
25 Stimulants: Choose any bug model; that model gains 1 extra dammage die to its next close combat attack.
+50 Choose a unit and double their close combat attacks
NOTE: MI Block Talents is now a range of 30 inches.
It should be pretty obvious; I made distract useful (I refuse to believe anyone should have taken the old Distract) Shield is better; suicidal stimulation is no longer suicidal and can be very devastating to the enemy; while Rupture now effectively blows.
The results have been pretty positive; people don't seem to mind that they are being torn to bits by rampaging hoppers hopped up on PCP; or at least they dont compared to simply having their brains exploded;
Thats just us; but I figured you guys might have different opinions; generally the thing I think i would tone down from this is Shield.