The thing with beams though is that its not simply a case of 'I dont like it' its a case of 'I dont like it, nearly everyone I know doesnt like it, nearly everyone I talke to at tournaments doesnt like it.
As for luck I feel like I'm repeating myself somewhat here but I really fail to see how I can make it any clearer:
My problem is not with luck having an impact in the game its with luck having TOO. MUCH. IMPACT. on the game (as is the case with beam rules).
This statement says nothing. "...victory should in most cases go to the better player..." Where does it go the rest of the time, a temporal void? Of course not, it goes to the other, presumably lesser player who won because of luck. Your qualification allows for lucky players to beat better players. You attempt to rule out luck as a factor in a game, then you proceed (over several different posts, BTW) to include it as a vital and even pivotal part of the game.
Yes of course it goes to the luckier player but the point I have been trying to make repeatedly is that that should happen VERY RARELY not every other game!
I personally dont expect Mongoose to change the rules just because I would prefer them to but thats why we have the forums

If enough people dont like a rule then they might. And speaking as someone whos played ACTA since it came out mongoose have changed so many rules so drastically already that it would hardly be unpreccedented.
But anyway just to reiterate the point, to make it totally and unequivocally clear what my overall point is:
LUCK SHOULD INFLUENCE THE GAME NOT DOMINATE IT
Good:
Attack rolls: Influenced by luck
Crew Quality Checks: Influenced by luck
Dogfights/Antifighter/Dodge: Influenced by luck
Scouts: Influenced by luck
Maneuvering: No luck
Target Selection: No luck
Fleet Selection: No luck (ok slight luck as you dont know what your opponent will pick but still...)
Bad:
Beams: Dominated by luck
Stealth: Dominated by luck (though its not as bad as it used to be I'll grant)
Undecided
Critical Hits table: I'm on the fence here, on the one hand it can be hideously game dominating but its not as likely to be so as the Beam and Stealth rules and it does add to the fun of the game I feel but I still would prefer to see it toned down a little (I think it was better on the 1st ed rules when you rolled 2ad per hit so it wasnt just a 1/6 chance though I understand the change (it DOES speed up gameplay alot).
Oh and one last thing: Using the Gaim rules (any of them) as examples of 'things you dont like that theres no use complaining about' is something of an own goal since Mongoose themselves have actually BANNED THEM from current official tournaments. In fact I would have to say that's whats bugging me about your attitude overall, it seems to be saying basically that ACTA has no room for improvement and discussing any possible rules changes is pointless. Newsflash mate but thats why we have NEW EDITIONS OF GAMES.
As most people who know me will probably attest to, I love ACTA, and have been championing it locally ever since it's release (in fact I doubt anyone would be playing it at all round here if I handn't) I agrue for rules changes here and there not because I think ACTA is crap but because I really think it ISNT. It's just a few minor things that I still feel really hold it back from being a truly great game and beams are currently right at the top of the list.