ianvancheese
Mongoose
since mongoose tried so hard to get aliens vs predator and failed due to money laundering bitch-ass film dudes, i've bin trying to convert it over to STT rules but i in need of some help with model ideas and rules,playtesting e.t.c. so heres what i got so far, please tell me what u think and have a small game with proxy models to see if stats and points are fair.
Type /Value/Move/Combat/Target/Save/Kill/Traits
Colonial marine 20 4 D6 3+ 5+ 6+
Corporal 40 4 D6 3+ 5+ 6+
Sergeant 60 4 D6 3+ 5+/6+ 6+
Weapon:M41A pulse rifle with underslung G/L (morita with frag grenades only)
Unit options: corporal for +20 points
medic for + 15 points
Equipment Options: Anti-Acid Armour for + ? points per model
Weapon Options:Frag grenades for + 5 points per model
Nerve gas grenades for + 10 points per model
up to 2 models may exchange pulse rifle for:
Shotgun at + ? points
Flamethrower at + 10 points
Smartgun at + ? points
Type /Value/Move/Combat/Target/Save/Kill/ Traits
Hunter 100 6 2xD6+2 6+ 3+ 8+ Piercing/2, cloak
Weapons: Plasma discharge cannon, wrist blades
Equipment Options: Constrictor nets for + ? points
Self destruct for + ? points
Plasma Discharge Cannon: Range=20/Damage=2xD10/Type=Infinite/Traits=Piercing/1
Type /Value/Move/Combat/ Target/Save/Kill/ Traits
Alien Warrior 10 6 2xD6 or D6+3 4+ 5+ 7+ Piercing/1, climb/8
(acid blood rule maybe)
First off, no wingeing that they are too good or weak com[ared to a cap trooper or warrior bug because they aint made to fight them so comparison is pointless. second, question marks mean i either aint sure on points or what it'll do yet so ideas are welcome
tell me what u dudes think and if u wanna help
p.s: sorry its a bit confusing but it copied from word, if you have e-mail i can send u the word document cos it easier to understand
Type /Value/Move/Combat/Target/Save/Kill/Traits
Colonial marine 20 4 D6 3+ 5+ 6+
Corporal 40 4 D6 3+ 5+ 6+
Sergeant 60 4 D6 3+ 5+/6+ 6+
Weapon:M41A pulse rifle with underslung G/L (morita with frag grenades only)
Unit options: corporal for +20 points
medic for + 15 points
Equipment Options: Anti-Acid Armour for + ? points per model
Weapon Options:Frag grenades for + 5 points per model
Nerve gas grenades for + 10 points per model
up to 2 models may exchange pulse rifle for:
Shotgun at + ? points
Flamethrower at + 10 points
Smartgun at + ? points
Type /Value/Move/Combat/Target/Save/Kill/ Traits
Hunter 100 6 2xD6+2 6+ 3+ 8+ Piercing/2, cloak
Weapons: Plasma discharge cannon, wrist blades
Equipment Options: Constrictor nets for + ? points
Self destruct for + ? points
Plasma Discharge Cannon: Range=20/Damage=2xD10/Type=Infinite/Traits=Piercing/1
Type /Value/Move/Combat/ Target/Save/Kill/ Traits
Alien Warrior 10 6 2xD6 or D6+3 4+ 5+ 7+ Piercing/1, climb/8
(acid blood rule maybe)
First off, no wingeing that they are too good or weak com[ared to a cap trooper or warrior bug because they aint made to fight them so comparison is pointless. second, question marks mean i either aint sure on points or what it'll do yet so ideas are welcome
tell me what u dudes think and if u wanna help
p.s: sorry its a bit confusing but it copied from word, if you have e-mail i can send u the word document cos it easier to understand