anywho, hears the Marine squads rules
Colonial Marine Squad
Every Colonial Marine squad consists of 1 sergeant and 4 marines
(175 points total). Up to 5 extra marines may be added to the squad at + 25 points each.
Weapon
M41A Pulse Rifle with underslung G/L
Unit Options
Corporal: one marine may be promoted to corporal for +25 points
Medic: one marine may be promoted to Medic for + 15 points
Equipment Options
One model may be equipped with a Motion Tracker for + 50 points
Weapon Options
Frag Grenades for + 5 points per model
Nerve gas canisters for + 10 points per model
Up to 2 models may swap their pulse rifles and underslung G/L for one of the following:
ZX-M10 Shotgun at + 15 points
M-240 Flamer at + 10 points
MA-56 Smartgun at + 60 points
Colonial Marine
Value: 25, Size:1, Move:4, Close Combat

6, Target:3+,Save:5+,Kill:6+
Traits: none
Corporal has same stats, sergeant gains 6+ dodge save.
Pulse Rifle and underslung G/L: count as morita with only frag grenades for underslung G/L
Shotgun: counts as bugshot grenade but is a squad wepon
Flamer: as flamer
Smartgun: as twin 50 autocannon but is a squad weapon