Aircraft Carriers - reload

katadder

Cosmic Mongoose
can an aircraft carrier reload its torpedo/bomber craft if it recovers them? this would make sense in a way as the planes come back for a reload before taking off again on another sortie.
 
...not to mention the extra rules that would be needed to reflect having re-arming operations underway while under fire/attack. I can't imagine too many things that an aircraft carrier crew fears more than having all their fully loaded strike aircraft sitting on the deck when coming under attack.

I am unsure of the legitimacy of this factoid, but I seem to recall that in the movie Midway, there was reference to one of the Japanese carriers still having re-re-arming (originally armed for anti-ship, changed to ground attack, and finally changing back to anti-ship after the American carriers were spotted) operations underway when they were attacked.

Wonder if that's one of the movies you can download (edited: legally) now?

Regards,
Larry
 
Within the confines of the "game" environment of VAS I'd suggest 1 turn refuelling and rearming and 1 turn readying before a flight could be launched again.

Of course this is an area where extensive house rules could be developed to better reflect carrier operations :)
 
well then it looks like carriers really arnt all that worth it. most carry about 4 flights of bomber types, some maybe even 6 but as destroyers come in at patrol level, dont have to worry about AA fire and have just as many torps i think i know where i am going. plus most ships have enough AA fire to deter anything but a huge swam of aircraft.
considering aircraft did a huge amount of change to naval warfare they just dont seem to have that much effect in this game.
one suggestion i would have is to allow all aircraft flights their cannons/machine guns - 1AD per flight, needs 6 to hit always and when hits does 1pt of crew damage rather than hull damage to represent them strafing the aircraft decks.
 
katadder said:
cannons/machine guns - 1AD per flight, needs 6 to hit always and when hits does 1pt of crew damage rather than hull damage to represent them strafing the aircraft decks.

Thats sooooo not gonna happen, aircraft just never had the calibre of round to punch through ship plating. Maybe against some civilian ships, but I cant see it happening against a warship. Plus, it will give way to all sorts of moaning, that someone's Fulmar has just sunk his battleship!
 
cant sink it, just shoots the crew and cant cause crits. theres always crew on deck somewhere, so a 6 to hit with 1AD to get 1 crew (which lets face it hardly ever die in this game anyway) is not such a bad thing IMO.
 
katadder said:
cant sink it, just shoots the crew and cant cause crits. theres always crew on deck somewhere, so a 6 to hit with 1AD to get 1 crew (which lets face it hardly ever die in this game anyway) is not such a bad thing IMO.

No plane can puncture the decks on a ship, they are way too thick. The crew will either be below decks, or behind gun screens. You work at Brize, ask some of the flyboys, or Weapons Techs, whether 30-06 or 50 cal can put a hole through 1-2" of steel. It so neglible, its not worth even trying. Also note, the crew casualty rating is not the same as the actual crew on the ship. So, even if you did kill some, it would not register.
 
DM said:
Within the confines of the "game" environment of VAS I'd suggest 1 turn refuelling and rearming and 1 turn readying before a flight could be launched again.
With a note that each of these operations, for each flight, incoming or outgoing, takes up one 'slot' of the Carrier Trait...

Wulf
 
[/quote]

No plane can puncture the decks on a ship, they are way too thick. The crew will either be below decks, or behind gun screens. You work at Brize, ask some of the flyboys, or Weapons Techs, whether 30-06 or 50 cal can put a hole through 1-2" of steel. It so neglible, its not worth even trying. Also note, the crew casualty rating is not the same as the actual crew on the ship. So, even if you did kill some, it would not register.[/quote]
A p51 red tail mustang was credit with a Destroyer kill in the ETO I must admit I do not know it arms loadout but in the Film "Tuskagee Airman" all you see are gun camra footage of strafing.
 
There was the de Haviland Mosquito variant FB Mk XVIII or Tsetse, equiped with a 6 pounder. But it had to do a vulnerable approach run, to operate the gun.
 
Reaverman said:
There was the de Haviland Mosquito variant FB Mk XVIII or Tsetse, equiped with a 6 pounder. But it had to do a vulnerable approach run, to operate the gun.
There was a B25 variant with a 75mm as well (originally developed for the M24 Chaffee tank, I believe). And various German designs, including a Ju88 with an '88 - although the German versions were primarily anti-tank, not anti-ship.

Wulf
 
I think the re-arming idea should be standard for carriers. I don't know about strafing but it can be quite spectacular (as the Japanese can relate ( Midway was it? ) that getting bombed when you are re-arming sucks. So there should be a risk.
 
considering aircraft did a huge amount of change to naval warfare they just dont seem to have that much effect in this game.

I don't know about that. . .


I think the issue is more one of scale. In most of the major battles I'm aware of where aircraft played a dominant role, they were being launched from battlegroups that had 4 - 6 or more full-sized carriers. HUGE numbers of airplanes! The problem is in VaS, most battles don't really involve that kind of resources!
 
Naranik said:
I think the re-arming idea should be standard for carriers. I don't know about strafing but it can be quite spectacular (as the Japanese can relate ( Midway was it? ) that getting bombed when you are re-arming sucks. So there should be a risk.
Perhaps a rule that you may attack a Carrier which has announced fighter launch, and automatically will win the dogfight against the launching aircraft. Each flight which would have been launched does 1 AD 2DD to the Carrier, Plunging Fire. Of course, this means you have to announce launches when you move, but not actually LAUNCH until the end of the Movement Phase or later (can't remember when they actually do...).

Wulf
 
I wouldn't agree with this against fighters. At Midway the Japanese launched fighters straight into combat and won.
 
an aircraft carrier crew fears more than having all their fully loaded strike aircraft sitting on the deck when coming under attack.

or even in the hangar. Japanese carrier operations at least had aircraft struck down into the hangar for refuelling and rearming (the "flight decks full of rearming planes" thing from Midway is another myth, made obvious by the carrier flight logs that show continuous launch and recovery throughout the attacks).
 
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