Air rafts, M-drives & J-Drives, how they work, LONG post

DFW

Mongoose
Backround

Gamma-ray bursts were discovered serendipitously in the late 1960s A.D. (ancient Solomani Gregorian calendar dating system) by U.S. military satellites which were on the look out for Soviet nuclear testing. These satellites carried gamma ray detectors since a nuclear explosion produces gamma rays. Up until the 1990s A.D., astronomers didn't even know if GRBs originated at the edge of their solar system, in our Milky Way Galaxy or incredibly far away near the edge of the observable Universe. But a slew of satellite observations, follow-up ground-based observations, and theoretical work allowed astronomers to link GRBs to distant galaxies. This initially caused a near panic in the physics community as the energy reaching the Earth from those distances, if it was assumed that the energy radiates in all directions, would mean that the total energy emitted from the fraction observed, using the inverse-square law, generates more energy - and in some cases hundreds of times more energy - than a typical supernova explosion, all in a matter of seconds! That would have meant that the formula, E=mc2, was incorrect. Believing that this was impossible (rightly so) it was hypothesized that the emanations weren't spherical but jet like.

main_xenia_wfm.jpg


Later, deep space probe observatories were launched to extend the base leg enough to prove this idea. The data gathered thus, showed that the GRB's were indeed spherical.

Eventually this lead to the discovery of what happened to the missing matter from the Big Bang. Immediately after the event, matter and anti-matter separated and caused our curved space to form. Matter (our universe) on one "side" and anti-matter on the other. The interplay between the two is what causes the space curvature. The GRB's were being caused by ruptures in space within the star and anti-matter leaking in and reacting with the stars mass. It was also discovered that the attraction of matter (planets, suns, masses) to the anti-matter is what causes gravity wells on our side and gravity as we experience it.

earthgravitywell.jpg


The deeper you go in a gravity well, the more stressed space becomes. It becomes "thinner" and the weave gets looser. This makes the attraction to the anti-matter stronger.

The 1st anti-grav technology (used by Air-rafts and the like) took advantage of this by using energy to tighten the "weave" on one side of the craft and loosen it on the other side. Thus, causing "gravity" to be lessened one one side and increased on the opposite side. This causes motion to occur. The push pull nature of this tech means that when the Grav drive power is cut, motion stops. Super fine control isn't possible and as you climb the gravity well
space is "thicker" and, this type of drive tech becomes useless as it cannot overcome the fabric of space. This occurs at ~1/1000 of a diameter on Earth. (12.7 kilometers or, 41,000') Planets with higher density will have a corospondingly larger distance where the drive is useful. The opposite is also true.

Gravity Space-Maneuver drives were developed later and use a much, much more energy that planet bound vehicle AG drives. The mechanism is also different. The spaceship based drive only need to work on only one point of space to produce movement. The drive directs energy in the direction of desired travel and weakens the fabric of space enough to allow attraction to the anti-matter on "the other side". This causes the whole ship to "fall" in that direction. For larger vessels the G level is limited to 6 as any higher and it causes tidal stresses at the far end of the ship, opposite the direction of travel. Spaceships can be rotated with this drive but, it isn't the fine control that you get with thrusters placed around a lower tech level reaction drive ship. Small craft using higher G ratings have a quicker rotation time.

Jump drives use enormous energy levels to surgically cut through the fabric of space. A shell of energy is formed and filled with very pure H2. This energy shell acts as a barrier between the ship and the anti-matter on the "other side" of our space. Otherwise, known as Jump space. The H2 is slowly used by the energy shell to react with the anti-matter "outside" creating a power source that propels the ship through this other space. More distance requires more mass to react with the anti-matter to create energy for the propulsion. Only pure H2 is able to be handled in a controlled fashion by the energy shell to react with the anti-matter.

If one imagines space as a rubber fabric, masses on our side create dents that show as protrusions on the other side. A ship using J-Drive does not go that "deep" into the other space. Masses of only ~1.5 kilometers in diameter are massive enough to create a protrusion out to 100 diameters that a ship runs into when on the other side of our space (J-space). This causes the ship to punch through back to normal space.

When a ship is closer to 100 diameters from a mass, space is stressed and the "weave" isn't regular. A Jump drive has a difficult time cutting a surgical hole under these conditions and can instead, cause an irregular tear that also effects the jump bubble. Sometimes in catostrophic ways...
 
Thats... very interesting. And you bring up something I've been curious about for a while.

The Manoeuvre drive capabilities, is that acceleration or speed? I.E, if you have a 1G drive and move for 10 seconds, will you have a final velocity of 10m/s or 100m/s?
Also, Do you consider there to be a maximum velocity?
 
barnest2 said:
Thats... very interesting. And you bring up something I've been curious about for a while.

The Manoeuvre drive capabilities, is that acceleration or speed? I.E, if you have a 1G drive and move for 10 seconds, will you have a final velocity of 10m/s or 100m/s?
Also, Do you consider there to be a maximum velocity?

100m/sec. You are constantly accelerating towards the "gravity well". As you are in free fall, your body doesn't experience accel though. Like falling in a vacuum...

I am working on a "top speed" based on the fabric of space resisting the drive weakening too much space too quickly. Much like a bow wave effect approaching the speed of sound on an aircraft...
 
Cool. I'm just curious, because watching a 9000 ton cruiser slowly crash it's way towards C at 5Gs is hilarious. I've been thinking about top speeds, and I like Star treks explanation.
It's something like above .5C, the ship begins to shake itself (or space) apart, so most ships are limited to much lower, like .25C or .3C (which is still a good 75,000km/s, or 60 units of motion in high guard, per second. That's 21,600 units per turn. Ouch)

At 5G's, it would take 17 days to accelerate to that speed though. You can see why the jump drive is useful :D
 
SSWarlock said:
Very cool stuff, DFW. I'm looking forward to seeing anything else you'd like to post.

Thanks. I will be adding to this by laying out a bit about what the Astrogator & Engineer actually have to accomplish to perform a successful jump. And, what it would therefore take to do coordinated jumps by multiple ships in MGT.
 
DFW said:
I will be adding to this by laying out a bit about what the Astrogator & Engineer actually have to accomplish to perform a successful jump. And, what it would therefore take to do coordinated jumps by multiple ships in MGT.

Love the sound of this. I have a Major Race in my ATU that is capable of what I'm tentatively calling Jump Networking... better get my notes together on that! :wink:
 
Cool. I'm just curious, because watching a 9000 ton cruiser slowly crash it's way towards C at 5Gs is hilarious. I've been thinking about top speeds, and I like Star treks explanation.
It's something like above .5C, the ship begins to shake itself (or space) apart, so most ships are limited to much lower, like .25C or .3C (which is still a good 75,000km/s, or 60 units of motion in high guard, per second. That's 21,600 units per turn. Ouch)

That, or the default 'dust' explanation - calculations on starship hull strength are something people seem to love keeping arguing on (to the point of nausea for the rest of us) but I can't disagree with the basic premise:

Double your velocity and you increase the relative kinetic energy of any particle that strikes the hull by a factor of four as well as increasing the volume "swept" by the ship's hull by two - giving you (roughly) an eightfold increase in hull abrasion.

Get close to relativistic velocities and things start to get even worse as the normally ignorable "your-velocity-relative-to-c" term starts to come into play to the point that a low density gas cloud has an effect unpleasantly reminiscent of a barrage of tactical plasma artillery.
 
The Traveller system normally has no connection between the speed of a
ship and the energy required to accelerate it further, but it would be easy
to introduce a kind of Lorentz Factor which would force the ship to spend
more energy for acceleration the closer its speed comes to the speed of
light.

In other words, once the ship has reached a certain speed (for example
0.2 c), it will have to constantly increase the power plant output and the
maneuver drive's energy throughput if it wants to accelerate any further,
and there will be a point where the drive will become unable to handle
this additional energy - the ship has reached its top speed.
 
DFW, I like it. But then again, your view of Jump matches my own very closely, so I *would* like it. ;)

I like your matter/antimatter/gravity interaction, and it nicely fits with the standard Traveller m-drive conventions.

A few other thoughts along those lines you may or may not be amused by:

IMTU, Jump was discovered after some high-G drive experiments outside the 100d limit caused odd radiation bursts and spacial anomalies. Once scientists figured out what was going on, they began to investigate ways to control the effect, and jump was discovered.

For higher jump numbers, I consider than the "jump bubble" is shaped with different geometries, much like using different sail configurations on a ship. J-1 is the equivalent of a single square sail - it will get you there, but isn't very sophisticated. J-6 is a clipper ship - a huge sail surface with very sophisticated trimming dynamics. (I don't really go for OTU's "deeper jump spaces".) The analogy isn't perfect, but you get the idea.

The ability to compute and control these higher geometrical shapes is TL based, which is why the J-drive's size/power isn't all you need for higher jump numbers. Sure the larger drive has the power to create those fields, it just doesn't have the sophistication.
 
hdan said:
IMTU, Jump was discovered after some high-G drive experiments outside the 100d limit caused odd radiation bursts and spacial anomalies. Once scientists figured out what was going on, they began to investigate ways to control the effect, and jump was discovered.

Actually, that fits with the Gamma Ray Burst source cause that I listed. High mass (G force) causing spacial fabric problems and subsequent investigation.

hdan said:
For higher jump numbers, I consider than the "jump bubble" is shaped with different geometries, much like using different sail configurations on a ship. J-1 is the equivalent of a single square sail - it will get you there, but isn't very sophisticated. J-6 is a clipper ship - a huge sail surface with very sophisticated trimming dynamics. (I don't really go for OTU's "deeper jump spaces".) The analogy isn't perfect, but you get the idea.

The ability to compute and control these higher geometrical shapes is TL based, which is why the J-drive's size/power isn't all you need for higher jump numbers. Sure the larger drive has the power to create those fields, it just doesn't have the sophistication.

I like this. I too never liked the "deeper J-space" explanation.. I will incorporate this idea as it meshes with the concept of different energy shell configs I have for different Jn's.
 
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