CosmicGamer said:
AKAramis said:
Aside from older starting PC's, pushing it back isn't much matter.
Changing the numbers, however...
Let's talk turkey: In MegaT, the Vilani got aging save modifiers, and got to ignore the 7 term limit. One player, with a +3 line purity (which translates to a DM+3 on all aging saves).
That means at age 32, he needed 5+/4+/5+... from 41%/58%/41% to 83%/91%/83%
So at 36, same rate. 17% of generic humans haven't lost strenght, and some 36% have lost two! 69% of Vilani +3's have lost , and about 2% have lost 2...
So if you just want to slow aging a bit, just extend the start or increase the interval to 5 years...
Once you get to Vilani, they age REAL slow. AS in 120 year old +3's are not unheard of as viable PC's. At +5, well, let's just say that Vland still has nobles who knew the last 3 emperors....
(Solomani of TL9+, BTW, have a different aging saves table... ISTR it's a point different at a few points... AM Solomani, or Solomani & Aslan... too lazy to check at the moment.
I'm sorry but I don't understand half (or maybe more) of what your saying. I tried to bold some of them. I have not read the entire book yet but I would think that if it has to do with aging it wouldn't be in the last half of the book with space combat, psionics, Trade and World creation. Could you explain?
MegaT = MegaTraveller, the 1987 edition of Traveller.
Solomani: men of Sol. Us.
Vilani: Men of Vland. Them. They look like us, but don't act like most of us. They also live far longer in the OTU setting. 150 years is not uncommon.
generic: as in, not specific. In this context, any human who is neither Solomani nor Vilani.
Vland: homeworld of the Vilani. Capital of the First Imperium. Fell to the Terran confederation around 2300AD... or around -2200 Imperial. Or about 3000 years prior to the setting as portrayed by MJD in the Spinward Marches book for MGT.
AM: shorthand for Alien Module.
AM: Solomani is the Solomani Alien Module for Classic Traveller.
Solomani & Aslan was DGP's revision of AM Solomani and AM Aslan to MegaTraveller standards.
MT, MegaT: generally, in traveller fandom, MT is used, MegaT is used when clarity is more needed.
MGT, MoTrav, RTT: Mongoose's Traveller.
The Vilani Line Purity modifier is a modifier to aging saves; the higher the modifier, the more pureblooded the Vilani is. (and also, the longer they live.)
Now, I'd forgotten that Mongoose changed the aging save mechanic...
So we have 2d-4 for 1+, that's an aging save of 5+, or 30/36=5/6 chance of no loss.
So, doing the math
1 in 12 loses one point in term 4
1 in 18 loses two points in term 4
1 in 36 loses three points in term 4
5/6 lose nothing.
term 5:
0= 65/108 =60%
1= 5/54 =9%
2= 181/972 =19%
3= 127/486 =26%
4= 73/144 =51%
5= 1/162 =1%
6= 1/432 =0%
Term 6 has about 20% having no aging taken...
Lordy, they made the math ugly.
Now, looking at it, a +1 aging save mod is the exact same effect as pushing aging back a term with this mode.
Older editions have had different modes.
CT and MT:
Each term, roll a save for each of STR/DEX/END/INT
T4-7: 8+/7+/8+/auto
T8-11: 9+/8+/9+/auto
T12+: 9+*/9+*/9+*/9+
* lose two points, not one.
TNE: roll 1d16 for more than attribute to save for each listed attribute
T4-5: Dex
T6-7: Str & Dex
T8-11: Str, Dex End
T9+: Str, Dex, Con, Int
(The actual tables used Agl instead of Dex, and Con instead of End...)
T4 was save vs Age/10 or more on 2d6, starting at (IIRC) 35, and rolling every 5 years. ISTR star rolls at 35 for physicals, and 65 for Int... but I'm not checking.
So there are plenty of options for you to play with if you want to